Hi Folks,
I'm on a pain in the arse arch vis flythrough job where I've a tonne of different cameras and irmaps - it doesn't make any sense to save a different scene per pass so a good render pass manager would solve a lot of problems. Ideally something that has support for a specific camera per pass, loading of cached gi maps, material overrides and output path names for render elements too.
Vanilla seems very like the xsi pass manager which I like - rpmanager seems like a huge spreadsheet of stuff and likewise the screenshots aren't up to date for sp2 / sp3 - anyone got any thoughts on which one works well?
Cheers!
John
I'm on a pain in the arse arch vis flythrough job where I've a tonne of different cameras and irmaps - it doesn't make any sense to save a different scene per pass so a good render pass manager would solve a lot of problems. Ideally something that has support for a specific camera per pass, loading of cached gi maps, material overrides and output path names for render elements too.
Vanilla seems very like the xsi pass manager which I like - rpmanager seems like a huge spreadsheet of stuff and likewise the screenshots aren't up to date for sp2 / sp3 - anyone got any thoughts on which one works well?
Cheers!
John
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