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Camera-based UWV mapping?

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  • Camera-based UWV mapping?

    This is probably a noob-question, but I can't seem to find the answer anywhere:

    I'm matching a model with a photograph, and would like to map the photo on simplified meshes in the scene, i'm using screen-mapping to do that.
    This works ok for directly visibile objects, but for reflection the same screen-mapping is used so it looks like the object becomes transparent rather than reflective. I've tried using Region Fit but that doesn't work either.

    Is there a way to UWV-map based on the cameraspace: projecting a screen-based map on an object so the mapped texture will be used for reflections?
    3DV - Ruud van Reenen
    www.3dv.nl

  • #2
    Use the CameraMap modifier. Or the PerPixelCameraMap texmap. Beware that for the modifier to work properly (=without introducing a lot of ugly distortion) you have to have a rather dense map. This is a lot better with the per pixel map.

    Regards,
    Thorsten

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