This is probably a noob-question, but I can't seem to find the answer anywhere:
I'm matching a model with a photograph, and would like to map the photo on simplified meshes in the scene, i'm using screen-mapping to do that.
This works ok for directly visibile objects, but for reflection the same screen-mapping is used so it looks like the object becomes transparent rather than reflective. I've tried using Region Fit but that doesn't work either.
Is there a way to UWV-map based on the cameraspace: projecting a screen-based map on an object so the mapped texture will be used for reflections?
I'm matching a model with a photograph, and would like to map the photo on simplified meshes in the scene, i'm using screen-mapping to do that.
This works ok for directly visibile objects, but for reflection the same screen-mapping is used so it looks like the object becomes transparent rather than reflective. I've tried using Region Fit but that doesn't work either.
Is there a way to UWV-map based on the cameraspace: projecting a screen-based map on an object so the mapped texture will be used for reflections?
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