Been reading about Avatar's production techniques and stochastic pruning popped up. I don't know how it compares to LOD rendering, but it seemed like an interesting way to do things nonetheless.
Is this something anyone here has had any experience with? Is it something that could work with vray? At the moment we use proxies to enable use to render huge scenes, but surely it's still loading in the full proxy file regardless of how close it is to the camera - isn't this a bit inefficient?
Regards,
Judderman
Is this something anyone here has had any experience with? Is it something that could work with vray? At the moment we use proxies to enable use to render huge scenes, but surely it's still loading in the full proxy file regardless of how close it is to the camera - isn't this a bit inefficient?
Regards,
Judderman
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