I'm dying a slow and painful death via frustration by trying to sculpt some fine-details into meshes using Zbrush 3.5 and also 3D Coat. I cannot get a consistent and repeatable output from either one. Sometimes it works, sometimes it doesn't. I've blown the better part of two weeks trying to figure out a reliable workflow.
So...
Anyone have any experience with Mudbox 2010 in this regard? Is it able to generate useful normal and displacement maps without using separate programs, hours or testing, or questionable voodoo rituals?
Thanks in advance
b
So...
Anyone have any experience with Mudbox 2010 in this regard? Is it able to generate useful normal and displacement maps without using separate programs, hours or testing, or questionable voodoo rituals?
Thanks in advance
b
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