Originally posted by tammo
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3ds max 2011 features pdf
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Originally posted by tammo View PostNow i have read the detailed feature/asset list and there is something in there that was his only competitor on the market.Ben Steinert
pb2ae.com
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Plus you can always claim it as you own. It would be like getting published! You would have a better chance selling more of your new big idea if Autodesk bought up your old one.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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Toxik is very different but can do many of the same things. It's more like Shake or Nuke than AE. If your an AE Users there will be a bit of a learning curve. But it uses real nodes unlike AE so piping together FX Shots is easier and making motion graphics stuff with a lot of cuts and layers would be a touch harder for an AE user. Plus there is not as much plug-in support I imagine unless you can load AE plug-ins. That I don't know. I just tried the demo a while back. I like it better than Nuke or Shake because I know Combustion. Nuke is big bucks, Shake is dead and AE is for Motion Graphics. Toxik fits in some where in the middle and comes free with Maya and Max and I am sure Softimage in the future. Autodesk lost market share to Shake then Nuke and I guess is looking to regain market share by bundling it in as a loss leader. Smart in a way since the same team supports Smoke and Flame and Combustion is kind of dead....Two heads are better than one ...
....but some head is better than none.....
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The way I've used Toxic isn't really as a replacement for AE. In face there are times when I want to use AE because it just seems easier to do simple / motion graphics type work in. However - if you've ever tried to do much color correction, masks, moblur, dof or used EXR's at all you'd know that AE absolutely grinds to a halt. I've found Toxic to be a great companion - it lets me quickly do all my post work (w/o 3rd party plugins for moblur too) at which point I'll render out frames and if needed overlay text & motiongraphics type stuff in AE.
For us (architectural firm producing animation of our own work) I'd say Toxic will replace AE 75% of the time but won't replace it completely. There are just things that AE does really well, really fast that I can't see doing in Toxic (errr Composite).
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3ds Max 2011 is 100% plugin compatible with 2010 plugins, so it should be possible to use the current vray version with Max 2011.
best
rog!::::::::::::::::::::::::::
http://www.taunushelden.de
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Originally posted by rogerteddy View Post3ds Max 2011 is 100% plugin compatible with 2010 plugins, so it should be possible to use the current vray version with Max 2011.
Best regards,
VladoI only act like I know everything, Rogers.
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I am looking forward to the viewport painting tools. They look great in the demo and Photoshop and ZBrush alone aren't doing it for me. I used to really enjoy Deep Paint but that piece of goodness is long gone.Steve Burke
www.burkestudios.com
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