This has always been a huge annoyance for me in max. Doesn't happen often but every now and then I want to replace a texture used in a file (maybe in many different materials which might not be instanced).
I might want to use a lower-res version or a newer version of the file or whatever. The trick is the replacement file has a different name, so I basically want to do Find/Replace for the texture that's used in the file. Seems this should be a no-brainer built into the Asset Manager but I don't see such a function.
Can anyone help?
I might want to use a lower-res version or a newer version of the file or whatever. The trick is the replacement file has a different name, so I basically want to do Find/Replace for the texture that's used in the file. Seems this should be a no-brainer built into the Asset Manager but I don't see such a function.
Can anyone help?
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