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  • #16
    Wow, this is looking great (of course!)

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    • #17
      Definitely looks Great! Any estimate as to when this will be completed ??
      Ruben Gil
      www.spvisionz.com
      www.linkedin.com/in/s2vgroup

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      • #18
        I think I'll skip adding any more controls to the MultiTexture for now. The bitmaps are accessable through Maxscript so you can use it to set any parameters you want, they are using the standard Bitmap map.

        Well most of the functionality is done. There is still some tweaking with the UI's to be done. And I'll probably update the distortion map too but that should not be such a big job. Alpha could be out next weekend perhaps.

        The major problem is that I've noticed some random crashing which isn't related to anything specifically. Because I do not have the debug version of 3ds Max its very hard to find any bugs that are not easily reproducable. Hopefully I can get somebody with the debug sdk to go through the maps.
        http://www.ylilammi.com/

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        • #19
          mapping display

          MasterBercon,

          Is it possible to avoid this type of thing?
          (viewport mapping not matching output)

          Click image for larger version

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          Thanks

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          • #20
            Unfortunately viewport rarely matches the final render because its limited to single 2D bitmap. There is just no way of matching them without raytracing the texture in the viewport and then we are basically talking about system like VRay RT. Perhaps some sort of pixel shader could work too but thats just insane amount of work.
            http://www.ylilammi.com/

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