Anyone have any idea why this omni light seems to get cut off? I have lost so much time trying to figure out the problem. It is just a simple omni casting vray shadows (bias 0,01 - area shadows) with an inverse square decay. no object of the actual light fixture is causing the problem, because the problem exists even if I hide the light fixture. No invisible object is causing the problem, because if I move the light up, the cut off point moves up also. It is not a problem with the actual wall, because the problem exists if I create a new wall there. I noticed the same problem putting a spot light in the scene. I cannot figure it out...........
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strange omni light behavior
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