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displacement works well within the material if you don´t see corners. BRIX will randomize displacement amounts and
each material includes a hand edited displacement map for each tile / brick. If you see corners, the vray displacement
modifier works best with tight bounds on. I´ve made a video tutorial where this is explained (around 5 min.): http://www.materialwerk.com/html/sup...torial_03.html
Got a bit of a problem with this plugin :-/
using standard LUT setup for linear workflow
reinhard mapping with no gamma burninig in...
brick should look like darker like in the preview in the mat editor, but instead its coming out as if it was double gammed ))
resulting render is nowhere to nice color wise...
i ve tried to change the gamma setting in the BRIX map but it dowsnt seem to have an effect at all.
is anybody experiencing the same?
BTW in the image bellow, the grey is somewhere around middle
Thanks for any input on this....bought this otherwise great plugin so i can crack on with a project and now am a bit stuck.
Anyone who is interested in buying the plugin and wonders about the quality of the support, I have to say its OUTSTANDING!!!!
I wish more of the 3rd party plugins were like this.
GOOD WORK GUYS!
Thanks for the update Martin, I was about to post a thread on the same issue, I tired using 0.4545 in the gamma
for the BRIX material but it didn't make any difference. Overall though, apart from this issue, this is a very neat
pluggin and I will use it on most if not all my jobs.
Even if we get more sales and we will get even more busy, we will always try to support our customers the best we can.
We know ourselves how frustrating and problematic it is when software doesn´t work and projects can´t be finished in
time for a client. So we know how important the support is.
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