http://www.aversis.be/tutorials/vray...l_gamma_03.htm
So we followed that. Sure I'm getting better results, but I'm still missing some things in being able to understand this properly. I'm the type that doesn't just want something to work. I need to understand how it works as well (also so i can help other people with it then).
On the second page, the last part called "Third problem - saving the image" it mentions: "adjust photoshop to work in linear space."
I'm not even getting that problem of saving a dark image, so it's hard to understand. When I have all those settings set up and I save an image from the VFB, then open it in photoshop, it looks the same.
Is this just an old tutorial? I can't figure out what's going on.
I'm using the same settings as far as I can tell:
1. In max preferences enable gamma/lut correction and set gamma to 2.2.
2. Check affect color selectors and affect material editor.
3. Leave input and output gamma = 1.0.
4. In Vray color mapping, leave it set to linear, and set gamma to 2.2.
5. When loading a normal texture, specify it is gamma 2.2 in the bitmap loader.
That's the same exactly. But when I save the image it opens the same in photoshop. So what am I missing? This is a Very difficult thing to search for also because many people give help that's wrong, and you can tell, but it's hard to sort through the good/bad ones.
What is this business about changing photoshop to work in linear space. I thought it already did, only that it displays the gamma for whatever your process is, like different print processes and/or a specific monitor.
So we followed that. Sure I'm getting better results, but I'm still missing some things in being able to understand this properly. I'm the type that doesn't just want something to work. I need to understand how it works as well (also so i can help other people with it then).
On the second page, the last part called "Third problem - saving the image" it mentions: "adjust photoshop to work in linear space."
I'm not even getting that problem of saving a dark image, so it's hard to understand. When I have all those settings set up and I save an image from the VFB, then open it in photoshop, it looks the same.
Is this just an old tutorial? I can't figure out what's going on.
I'm using the same settings as far as I can tell:
1. In max preferences enable gamma/lut correction and set gamma to 2.2.
2. Check affect color selectors and affect material editor.
3. Leave input and output gamma = 1.0.
4. In Vray color mapping, leave it set to linear, and set gamma to 2.2.
5. When loading a normal texture, specify it is gamma 2.2 in the bitmap loader.
That's the same exactly. But when I save the image it opens the same in photoshop. So what am I missing? This is a Very difficult thing to search for also because many people give help that's wrong, and you can tell, but it's hard to sort through the good/bad ones.
What is this business about changing photoshop to work in linear space. I thought it already did, only that it displays the gamma for whatever your process is, like different print processes and/or a specific monitor.
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