Hi,
I've been very surprised to see something I never saw before. (See attachments.)
When I used max 9, I remember I used a lot of stuff like this. Spline was powerfull !
I could have proper uv's with real world map size... nevermind if the aspect ratio of my spline was equal to 1 or anything else , I could have my 5mx5m bitmap tiling on length and thickness according to U and V.
Now, as you can see, it's not the case, There is a strange behaviour.
Can someone enlighten me ? What am I doing wrong ?
Thx
I've been very surprised to see something I never saw before. (See attachments.)
When I used max 9, I remember I used a lot of stuff like this. Spline was powerfull !
I could have proper uv's with real world map size... nevermind if the aspect ratio of my spline was equal to 1 or anything else , I could have my 5mx5m bitmap tiling on length and thickness according to U and V.
Now, as you can see, it's not the case, There is a strange behaviour.
Can someone enlighten me ? What am I doing wrong ?
Thx
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