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  • Need some urgent suggestions

    i need to create a rainbow of fluid which crashes together as a splash. i dont know enough of the texture slot for bercon metaballs. any suggestions on how to do this? tight deadline on this project


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  • #2
    can't you cheat it in AE?
    Kind Regards,
    Morne

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    • #3
      how? it would look..... after-effects-ish wouldnt it?

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      • #4
        yes it probably would, but you said "urgent". That's all I could come up with for a suggestion. Sorry I couldnt be of more help
        Kind Regards,
        Morne

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        • #5
          ive decided to just use a box with noise, twist, taper, bend modifier for each half. animate the height of the box to get each half to crash together. now im trying to do the splash as pflow

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          • #6
            i might be given some extra time to do this. how would you guys do this if you had time. i havent found a single way of doing a fluid simulation where i can have colors mapped like that

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            • #7
              Could it be done with multiple particle streams (for each color), Bercon Metaballs, and a deflector in the middle where they meet?
              - Geoff

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              • #8
                thats what im doing now. initially the client wanted all the colors to blend together but bercon cant do that. thank goodness they allowed for seperate streams now.

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                • #9
                  would suggest multiple Pflow + Krakatoa constrained by a path ...
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                  • #10
                    yeah. used pflow finally finished it.

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