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i need to create a rainbow of fluid which crashes together as a splash. i dont know enough of the texture slot for bercon metaballs. any suggestions on how to do this? tight deadline on this project
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how? it would look..... after-effects-ish wouldnt it?
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ive decided to just use a box with noise, twist, taper, bend modifier for each half. animate the height of the box to get each half to crash together. now im trying to do the splash as pflow
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i might be given some extra time to do this. how would you guys do this if you had time. i havent found a single way of doing a fluid simulation where i can have colors mapped like that
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thats what im doing now. initially the client wanted all the colors to blend together but bercon cant do that. thank goodness they allowed for seperate streams now.
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