I have a 3dsmax scene where the memory usage goes to about 10gb. There are lots of multiscatter proxies and fairly large textures.
For some reason though even though I have 10gb free, if for instance I stop the render half way through there is still lots of disk swapping.
I have vray memory set to 0 after reading a post by Vlado. All 20gb is detected in windows 7. Im using 64 bit obviously.
Any ideas what I can do about this ?
For some reason though even though I have 10gb free, if for instance I stop the render half way through there is still lots of disk swapping.
I have vray memory set to 0 after reading a post by Vlado. All 20gb is detected in windows 7. Im using 64 bit obviously.
Any ideas what I can do about this ?
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