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going out to all of us original vray users from the beta days. doesnt this helmet look exactly like that guys from the delphi forum?
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and the liquid was done with realflow probably and im sure the dark and bright areas are all photoshop post processing. thus you can thank fR for the raytrace material probably
as for more features. they have dispersion or whatever its called. and from what i saw on their site it sucks compaired to brazils dispersion.
they have a bunch of cameras which i look as as being totally useless. like the bug eye camera hahaha. They have hyperGI which to this day i havent seen a render time or an explanation as to why its different from normal GI or why its better than normal GI.
I dont see any other features they have that we dont...oh..the photoshop function is nice
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The only thing done using Stage-1 was indeed the water raytracing and some fR Volumetrics going on under water. Everything else including the lightning bolt, the DOF and the duotone coloration is either standard MAX or CorelPhotopaint indeed.
The water splash is modelled by the way, no fancy plugins here
Original resolution: http://www.schloerb.com/downloads/re...ITY_xlarge.jpg
Screenshot: http://www.schloerb.com/temp/ELECTRICITY_Making_Of.jpg
Some annotations: http://www.schloerb.com/temp/ELECTRICITY_Making_Of.rtf
I have no idea why it was used for the Stage-1 sneak preview gallery, but then again even discreet used it for some of their 3ds max 5 web ads, though it's of course been done using MAX4 yet. Also it was on the cover of a korean 3D magazine, an issue focusing on fluid simulation techniques, even though -like mentioned before- there's no fluid dynamics going on here.
So don't blame me
Cheers!
Schlörby
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