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  • #31
    So, who's going to do a VRay version of the Sponza fR animation?

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    • #32
      MTD is very slow compared to vray.

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      • #33
        well guys ive had a play with fR tonight and its still slow.....
        believe me vray is a lightening Gi System.
        i'll post some examples in a couple of days.


        Natty
        Natty
        http://www.rendertime.co.uk

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        • #34
          As a beta tester of fR since its first days, but also an enthusiastic V-Ray (demo) user for a few weeks now I can maybe claim to be halfway neutral when I say that you maybe should not judge Stage-1 by the results you get after just a few minutes of tweaking.
          fR has a hell lot of spinners and dials everywhere and each of them can mean a lightning-fast or dead-slow result at equal visual quality, something you will hardly be able to get confused by in V-Ray.

          So fR per se isn't slow, not at all! It is just so fricken complex, that noone except the developers manages to find the accurate setting for a certain situation. As for MTD in particular I have to agree, though. It's just yet a pain in the aft region.

          V-Ray is quite "simple" in a very good way (except maybe when it comes to the proprietary material of it, which might look a bit pale in comparison to the fR Advanced Material) and it is by far less of a headache to work with. Just when it comes to the very fancy things such as exceeding a healthy amount of polygons in your scene, you might be wishing for all the options fR has to offer. Even though it's admittedly rocket science here

          Other than that a few people might find the G-Buffer support extremely useful and maybe also the shader language support of it. Not sure if V-Ray has this already too, but that's not my field of interest anyway.

          Cheers!
          Schlƶrby, who'd meanwhile prefer V-Ray for 95% of the jobs, but still relies on fR for a few tricky things, which just need to be solved "under the hood" of a renderer

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          • #35
            well. vray can support all the rla and rpf outputs such as you mentioned the g-buffer. and its got a sdk for mateials.

            ---------------------------------------------------
            MSN addresses are not for newbies or warez users to contact the pros and bug them with
            stupid questions the forum can answer.

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            • #36
              schlƶrby your english is much better then mine and you explained my thoughts 100%

              i donĀ“t benefit (at least not on stills) from 20 minutes faster rendertime when i have to tweak settings for 2 hours more then with vray.

              fR has so many settings and like stage-0 im always unsure if i found the best for the quality or if a fR genius would only change a value and it will render twice at fast.

              the workflow is much better now but still not as good as vrays.

              the material is better then vrays (the vray material is still a weak point imho).
              the full render element and g-buffer support is nice too.

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              • #37
                Originally posted by Da_elf
                well. vray can support all the rla and rpf outputs such as you mentioned the g-buffer. and its got a sdk for mateials.


                if this is the case PSD manager should work 100% with vray.

                if this has not changed lately vray, does not support coverage and sub-pixel weight.

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                • #38
                  When ive got only two days to complete a project im going to find it very hard to justify using fR. oh yeah its great having all the knobs and dials to tweak, but at the end of the day im not interested.
                  Vray has its full back like materials ...... but it is so nice to use and so quick to set up and you know where you are with it at all times.
                  Finalrender on the other hand, i would spend two days tweaking the settings to get a result that i would like.
                  Dont get me wrong, fR is a great product i just think Vray is Better for what i need ....... it does it everytime time for me without fail.

                  Plus its got the best forum
                  and the best technical support.........Vlado
                  Natty
                  http://www.rendertime.co.uk

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                  • #39
                    Originally posted by natty
                    Plus its got the best forum
                    and the best technical support.........Vlado
                    I second this, Vlado is one very important feature of Vray that isnt mentioned. He is really good at what he does.

                    I know . . . not Vladimir . . . not Vlado . . . He's "HyperVlado"

                    (vlado im just kidding around)

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                    • #40
                      It looks more like that Cebas adds some features to make a big list of features. DOF looks like old, even speed is like old DOF, motion blur - blurs motion for ages, MTD - is shit, if compare it with Vrays displace. Only GI is very good as for me, but this new AA sampler kill all speed and quality of render
                      There are some pics:
                      http://support.discreet.com/webboard...read?73627,159

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                      • #41
                        Someone didn't like the "Black Sphere"

                        One of the greater point of Stage1 regarding integration is that it support mainly all 3dsmax interface and features. No black materials in viewports or material editor, fucked G-buffers, etc !
                        See "first hand on Stage1" for more informations.
                        http://www.kicrea.com/articles/plugi...stage1_us.php3

                        Since I was working and testing FR since the very first Aplha in 2000 (i think), and we developed even the Logo for it (what you see on the HP and overall), later get kicked out of the alpha-beta team by Edwin personally because I "opened my mouth too much", I avoid since 2002 at all cost and in all means any supporting of FR, VRAy, or any other renderer.
                        Call it simply: "my dissapointment after getting so much 'gratitude' for spending years of my life on thier software - that I didn't even got free, was soo deep that I will never ever do any contribution of my time and material in the future for any developer".

                        Anyway, the time has passed, I calmed down, will even upgrade to FR1 since I need this Lens&Spherical Cameras (not the same as by Vray), but I must here say something to the review I've found.
                        http://www.kicrea.com/articles/plugi...stage1_us.php3

                        Someone who writes critique, the critique I can see linked on almost all 3DMax News Sites at the moment, wrote it surely with an intension. I mean, one who spent few hours or days to design the page and collect the material ment it serously and was for that moment a journalist. The journalist, and not only journalist, must make a right choice of words. Words like "F**CK" and so on degrade the seriosity of his review to the level of an cheap romance fiction. Most of all, we know what he is pointing at

                        I don't want to rebuke here anybody, since I speak from own expirience - once I worte similar texts in the forums defending FR0 and spitting on Brazil guys. Soon I was on the wrong side, the opposite side. I felt so stupid. In other words:

                        I wouldn't just run out so fast, maybe it rains outside; if you know what I mean from my above story.

                        best regards


                        [/quote]
                        ~~
                        Igor Posavec
                        http://www.3d-plugin.com
                        -
                        http://www.texturebaking.com

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                        • #42
                          Hey Igor, you are totally right about words used and journalism, I asked myself while writing this if this is really a word to put, now I got the answer LOL. Maybe because my mother language is french and my english still so poor. It wasn't so "rude" in the french version, and I've changed it, just to make you happy
                          Anyway, there weren't any hided intention behing this statement.

                          Cheers


                          Kib

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                          • #43
                            Hey Kib, thanks for the article, it was helpfull to me.

                            Now do one on Vray
                            Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                            • #44
                              hi Kibo,
                              man, am I happy you weren't upset - today many people take many things too personally Thanks for acting like a real gentelman


                              best regards
                              ~~
                              Igor Posavec
                              http://www.3d-plugin.com
                              -
                              http://www.texturebaking.com

                              Comment


                              • #45
                                Re: Someone didn't like the "Black Sphere"


                                Since I was working and testing FR since the very first Aplha in 2000 (i think), and we developed even the Logo for it (what you see on the HP and overall), later get kicked out of the alpha-beta team by Edwin personally because I "opened my mouth too much",
                                LOL

                                and that from MR. BIGMOUTH himself.

                                sorry but i saw him and heard edwin a few times on conventions and from the first second i donĀ“t liked this men.

                                sure this is personal but after all the bullshit i have to read from edwin braun i think this has to be said.

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