It seems that there is a specific number of per-scene objects that trips the 'slow to delete' switch. I am beginning to wonder if it is related to the quantity of RAM on the graphics card since it seems not all have this issue.
I have a GeForce 8800 GTX with 768 MB of onboard memory.
I have a GeForce 8800 GTX with 768 MB of onboard memory.
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