Announcement

Collapse
No announcement yet.

How to create a vac formed head from a plane

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • How to create a vac formed head from a plane

    Click image for larger version

Name:	head.jpg
Views:	1
Size:	18.1 KB
ID:	872733

    I need to create a model like this pic to form a head comming out of a plane, I allready have a head does anyone know of a way to shrink wrap a plane on it rather than re-modelling the whole thing?

    I have tried max cloth and reactor cloth but its not going too well.

    Thanks for your help.

    Simon
    Simon Askham - http://www.supercreative3d.com Rendering with Threadripper 2990WX Asus Prime X399 36GB DDR4

  • #2
    Conform could do the trick:

    - Place a plane in front of the face (you'll need a lot of subdivisions to get good detail)
    - Select the plane and crate a conform object (Crate/Compound/Conform)
    - Pick the face as wrap-to object and better check "Hide Wrap-To Object"

    Most likely you'll need some tweaking but should be a good start.

    Comment


    • #3
      Thanks Codi this was the kind of thing I was looking for, I will give it a go.

      Simon
      Simon Askham - http://www.supercreative3d.com Rendering with Threadripper 2990WX Asus Prime X399 36GB DDR4

      Comment


      • #4
        Shame max 2012 isnt out...it has a tool to do that kind of thing...
        Regards

        Steve

        My Portfolio

        Comment


        • #5
          Really I wonder if there will be much in the way of new stuff ive not really looked at it, wont be able to upgrade for a while anyway!
          Simon Askham - http://www.supercreative3d.com Rendering with Threadripper 2990WX Asus Prime X399 36GB DDR4

          Comment


          • #6
            you can do this very easily in zbrush,
            http://www.pixologic.com/docs/index....ect_Bas-Relief


            import the head
            select the plane tool, draw it in the canvas, go to edit mode, shortcut key, t
            click on convert to 3d button (changes the plane from a parametric object to an edit poly) top of the tools menu
            you have to do this so that you can append this plane later as a subtool, you cannot append the plane when it is a parametric object

            select your head
            draw on the canvas, go into edit mode
            append the plane as a subtool,
            place the plane in front
            select the z project brush and paint the plane on the head

            Comment


            • #7
              Thats pretty impressive, ive never used zbrush I must take a look one day, I only have 3 3d studio to do it in, I forgot to mention that part!

              Thanks for your help, I will take a look at zbrush if I can get a demo!
              Simon Askham - http://www.supercreative3d.com Rendering with Threadripper 2990WX Asus Prime X399 36GB DDR4

              Comment


              • #8
                Originally posted by stevesideas View Post
                Shame max 2012 isnt out...it has a tool to do that kind of thing...
                what tool is that?
                Luke Szeflinski
                :: www.lukx.com cgi

                Comment

                Working...
                X