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Crysis for Realtime Visualization

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  • Crysis for Realtime Visualization

    I know the idea is mentioned here and there in the forum already, and I even saw this guys work a while back on a blog somewhere. What really caught my attention though is the progress he has made since I last had a look! Apparently he has a maxscript available now that automates some of the process of getting buildings/structures from max to crysis. I might be stopping by a few places on the drive home to see if I can find me a copy of Crysis 2 tonight to have a look myself...

    http://crymod.com/thread.php?threadi...2402713&page=2

    With Crysis 3 and the Cinema tools right around the corner I figure it wouldn't hurt to have a little experience with the engine anyways
    Ben Steinert
    pb2ae.com

  • #2
    Originally posted by beestee View Post
    I might be stopping by a few places on the drive home to see if I can find me a copy of Crysis 2 tonight to have a look myself...
    That is of course a RESEARCH expense and can be off-set against TAX :P
    I will probably do that myself and get TotalWar - Shogan2 while I'm at it...research, lots of research
    Simon

    .... . .-.. .--. .-.-.- .--. .-.. . .- ... . ... . -. -.. -.-. .... --- -.-. --- .-.. .- - .
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    Max2017.1 | Vray 3.70.01| win11
    ASUS Z790PLUS | i9 13900K | 64Gb RAM | Geforce GTX4070Ti

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    • #3
      mmm, yes, lots of research...
      but really, yeah, i've been wondering how much work such an approach would take, the cryengine shows are indeed spectacular. wonder how the licensing works too, i think i got an NDA from cryengine 2 way back, it was so fat i never dared sign it

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      • #4
        It seems I was a little confused in the numbering of this series. FarCry was made using CryEngine 1, Crysis 1 was made using CryEngine 2, and Crysis 2 coming out today is built upon CryEngine 3. At least that is how I am understanding it now, which could still be incorrect.

        So maybe now I will be able to find Crysis 2
        Ben Steinert
        pb2ae.com

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