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Bercon Maps and Multitexture working with Max 2012

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  • Bercon Maps and Multitexture working with Max 2012

    Hello!

    just quick question whether these two plugs work with Max 2012 and Vray 2.0???

    Thanks a lot for your info!

    Best
    Martin
    http://www.pixelbox.cz

  • #2
    Multitexture is not working yet, it has been recompiled for max2012 but unfortunately there are some issues that needs to be resolved before it can be released.

    /Thomas
    www.suurland.com
    www.cg-source.com
    www.hdri-locations.com

    Comment


    • #3
      OK Thomas, any idea when that could happen ...approximately?
      Thanks!
      Best Regards
      Martin
      http://www.pixelbox.cz

      Comment


      • #4
        any news????

        Comment


        • #5
          and about bercon maps?

          Comment


          • #6
            Saw this a few days ago:

            http://forums.cgsociety.org/showpost...9&postcount=29

            And in related news, the 'Procedural Textures' topic on Autodesk Uservoice is now under review...good news perhaps
            Ben Steinert
            pb2ae.com

            Comment


            • #7
              MultiTexture have been made, but i'm in the middle of moving so I can't get it online

              /Thomas
              www.suurland.com
              www.cg-source.com
              www.hdri-locations.com

              Comment


              • #8
                Good news.. many thanks to yourself and Jerry!

                ps. Also moving this weekend. Nice workout, isn´t it? :P

                oh, thanks for Dave also!
                Ville Kiuru
                www.flavors.me/vkiuru

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                • #9
                  Finally I got my workstation back up again.. I've updated http://www.cg-source.com/ so there is now a version for max2012 available.

                  /Thomas
                  www.suurland.com
                  www.cg-source.com
                  www.hdri-locations.com

                  Comment


                  • #10
                    That's GREAT!! Thanks so much for your efforts!!

                    On a side note: I hope the move went well and that you're settled!

                    Comment


                    • #11
                      BerconMaps are now available for 2012 through both Jerry's site and MAX Plugins.
                      Ben Steinert
                      pb2ae.com

                      Comment


                      • #12
                        Great Stuff! Thanks to all who participate don this!
                        Martin
                        http://www.pixelbox.cz

                        Comment


                        • #13
                          I don't want to open a new thread so I write here for a question about berconmaps.

                          I have a ceramic brick wall, someone you can have in a lab room, and I want to colour the wall with a color but I want also that every brick have a slight colour variation in hue and/or brightness.

                          With the first version there was a "Variations" option but now I can't find that and also an alternative way to achieve this.

                          I know that with the 3dsmax Tile map I can have it but I'd prefer to use berconmaps.
                          Sure that if it's not possible I'll use the 3dsmax map.

                          Thanks in advance
                          Last edited by bardo; 24-05-2012, 01:36 AM.

                          Comment


                          • #14
                            Originally posted by bardo View Post
                            I don't want to open a new thread so I write here for a question about berconmaps.

                            I have a ceramic brick wall, someone you can have in a lab room, and I want to colour the wall with a color but I want also that every brick have a slight colour variation in hue and/or brightness.

                            With the first version there was a "Variations" option but now I can't find that and also an alternative way to achieve this.

                            I know that with the 3dsmax Tile map I can have it but I'd prefer to use berconmaps.
                            Sure that if it's not possible I'll use the 3dsmax map.

                            Thanks in advance
                            Yes - this would be nice. Max tile has colour variations and saturation variations IIRC. Only way I can think to do this would be to create a small jpeg in the colour of your choice and plug that into a multitexture map. You can then randomly change the hue, saturation and gamma of the sample.

                            Make sense?
                            Kind Regards,
                            Richard Birket
                            ----------------------------------->
                            http://www.blinkimage.com

                            ----------------------------------->

                            Comment


                            • #15
                              Thanks Tricky but I think that MultiTexture works only per object and my "wall" is a flat textured plane... but anyway...I'll try.

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