If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
New! You can now log in to the forums with your chaos.com account as well as your forum account.
Announcement
Collapse
No announcement yet.
Bercon Maps and Multitexture working with Max 2012
Multitexture is not working yet, it has been recompiled for max2012 but unfortunately there are some issues that needs to be resolved before it can be released.
I don't want to open a new thread so I write here for a question about berconmaps.
I have a ceramic brick wall, someone you can have in a lab room, and I want to colour the wall with a color but I want also that every brick have a slight colour variation in hue and/or brightness.
With the first version there was a "Variations" option but now I can't find that and also an alternative way to achieve this.
I know that with the 3dsmax Tile map I can have it but I'd prefer to use berconmaps.
Sure that if it's not possible I'll use the 3dsmax map.
I don't want to open a new thread so I write here for a question about berconmaps.
I have a ceramic brick wall, someone you can have in a lab room, and I want to colour the wall with a color but I want also that every brick have a slight colour variation in hue and/or brightness.
With the first version there was a "Variations" option but now I can't find that and also an alternative way to achieve this.
I know that with the 3dsmax Tile map I can have it but I'd prefer to use berconmaps.
Sure that if it's not possible I'll use the 3dsmax map.
Thanks in advance
Yes - this would be nice. Max tile has colour variations and saturation variations IIRC. Only way I can think to do this would be to create a small jpeg in the colour of your choice and plug that into a multitexture map. You can then randomly change the hue, saturation and gamma of the sample.
Comment