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  • map/mapping problem

    Ok ive avoided doing this before but i know i saw it done in a tutorial somewhere and i know its probably a simple problem. I want to only mask a small area on a landscape and dont want to paint a mask for the whoooooole huge thing. if i paint the mask for just where i need how do i setup the materials/maps/etc. i know i should turn off tiling in the map. but from there im lost


    to clarify a little more. i can get what i need when using a vray blend material if im just doing it once however i want to be able to have multiple UVW map modifiers with different map channels so i can do different mapping over the landscape with just small maps rather than large maps that fit the entire land. you can see here what happens when i add a 3rd mask

    Last edited by Da_elf; 23-09-2011, 05:00 AM.

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  • #2
    1234567890 (10 characters min hehehe)
    Last edited by Da_elf; 23-09-2011, 04:57 AM. Reason: ---added to original post---

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    • #3
      never mind. i worked it out. one of the masks i was using to test this out was inverted to the other masks so in output i clicked on invert. apparently vray blend doesnt like that so i went in photoshop. inverted the mask and voila. it worked.


      now then. can anyone point me in a direction of a substitute for texporter for 2012 since that version isnt out yet. its a most useful tool

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      stupid questions the forum can answer.

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