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I think I prefer something like this being stand-alone...it seems it would take ages to iterate something similar within Max and it's lame single core math handling.
Haha...I will agree with that in a heartbeat. Vray as well for that matter!
They already are making several of their products available to learn on for free to the unemployed...that's pretty cool. It is a lot like a timed acedemic license though so you don't actually own it.
My opionion in matters of non commercial is that all software should be free... it can only benefit the company that does it by having bigger community knowing how to use soft... but anyway... any idea how to generate city with that thing?
I think I prefer something like this being stand-alone...it seems it would take ages to iterate something similar within Max and it's lame single core math handling.
You can do multi treaded math calculations in maxscript, using dotNet worker threads. What you can't do is multi threaded scene manipulation, unfortunately.
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