In previous versions of max when I would select any object in a wireframe or shaded/edged viewport, the object turned white to show it's selected. Now in max 2012, if the viewport is shaded, when I select a spline it stays the same color which makes it less obvious that it is selected. It's mostly just an annoyance but I was wondering if there was some setting or system variable to get back the old behavior.
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Max 2012, now selected splines don't highlight to white in shaded viewports
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Funny enough, I just noticed the same thing yesterday; very distracting. I don't know how to restore the old behavior, maybe I'll just enable selection brackets when working with splines.Steve Burke
www.burkestudios.com
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Originally posted by DanielBrew View PostTry enabling - Viewport Configuration >> Visual Style & Appearance >> Selection >> Display Selected with Edged Faces.
EDIT: OH ok nevermind, just had to revert from DirectX and switch to NitrousLast edited by Morne; 13-03-2012, 06:50 AM.Kind Regards,
Morne
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