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3ds Max 2013 announced

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  • #76
    WOW! Rediculous
    set your icon to display as crosshair and see some major flicker and headache stuff!
    Kind Regards,
    Morne

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    • #77
      Originally posted by MEnoMonki View Post
      But the single reason to upgrade: You can now pan and zoom like a normal person while creating splines, without having to constantly press "i" like an "i"diot
      I've always had my viewports set to zoom around mouse point - you've been able to pan & zoom with the mousewheel for years.

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      • #78
        Well, I can't actually see 2013 in my subscription center...not sure why not since I've paid for my subscription. I'm also wondering what is actually better in this new version...seems to me people are not happy with a lot of changes. The aftereffects stuff was part of the sub advantage pack so if you have that for 2012 then that is nothing new for 2013.

        Apart from the viewport changes...which seems inconsistent in the way it works on people's systems...is there any difference between 2012 and 2013 ?
        Regards

        Steve

        My Portfolio

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        • #79
          This lagging from switching between wire and shaded view seems like it could be a pretty solid reason to steer clear for the moment for me at least...
          James Burrell www.objektiv-j.com
          Visit my Patreon patreon.com/JamesBurrell

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          • #80
            They put 3 instead of 2 at teh end =D
            CGI - Freelancer - Available for work

            www.dariuszmakowski.com - come and look

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