I am using Garment maker to create a pillow.
I create the underlying pillow proxy mesh, and in the top viewport, create a rectangle that covers the pillow. I convert this rectangle to a spline and copy the spline (again in the top viewport). I select all vertices and break them. I then apply the garment maker modifier and Max crashes, every time.
What’s going on?
I create the underlying pillow proxy mesh, and in the top viewport, create a rectangle that covers the pillow. I convert this rectangle to a spline and copy the spline (again in the top viewport). I select all vertices and break them. I then apply the garment maker modifier and Max crashes, every time.
What’s going on?
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