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  • #16
    renderers.current=vray()
    vr=renderers.current
    vr.system_raycaster_memLimit = -2048

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    • #17
      I have tried this script in Vray 3.6 and it doesn't work.
      I think I have the same problem described before, most of the time, as project become bigger, my slave machines stop rendering.
      I have 64 gb RAM in my main computer, another one 32 gb, and 4 more at 24 gb.
      And it is the order they stop rendering, first the 4 weakest, than the 32gb and at the end only my main computer is rendering.
      I red that the subject is pretty ancient, Is there any solution fixed since then?
      Can't we put directly a negative amount of RAM to save what the system needs to work?

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