Announcement

Collapse
No announcement yet.

how to slice editable poly?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • how to slice editable poly?

    I am trying to slice a editable poly. I have tried slice plane, but I can't snap the slicing plane to where I want it. I have tried cut and quickslice, but they don't seem to slice the top and bottom faces.

    Here are some graphics to explain:-
    Click image for larger version

Name:	original.jpg
Views:	1
Size:	81.8 KB
ID:	876782Click image for larger version

Name:	slicing plane.jpg
Views:	1
Size:	94.0 KB
ID:	876785Click image for larger version

Name:	move face.jpg
Views:	1
Size:	87.2 KB
ID:	876783Click image for larger version

Name:	result.jpg
Views:	1
Size:	88.0 KB
ID:	876784

    In autocad, you simply click on three points in the plane that you want to slice, and then slice the top off the lower object. Easy.

    I am trying to figure this out in Max, but everything I have tried so far has failed.
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

    ----------------------------------->

  • #2
    you can use the slice modifier, or cut the poly, align and weld verticies (constrain to edge if needed) afterwards. but you'd need two slices, one horizontal and the other vertical, then delete the polygons you don't need and cap or bridge the open borders. if I understand the images correctly..

    Comment


    • #3
      or make another object and use boolean or pro boolean to subtract and then convert back to poly... but that's a bit a long way around
      Kind Regards,
      Morne

      Comment


      • #4
        Originally posted by rivoli View Post
        you can use the slice modifier, or cut the poly, align and weld verticies (constrain to edge if needed) afterwards. but you'd need two slices, one horizontal and the other vertical, then delete the polygons you don't need and cap or bridge the open borders. if I understand the images correctly..
        I've tried this approach, but it doesn't seem to work. I will try and attach the file.
        Kind Regards,
        Richard Birket
        ----------------------------------->
        http://www.blinkimage.com

        ----------------------------------->

        Comment


        • #5
          Originally posted by Morne View Post
          or make another object and use boolean or pro boolean to subtract and then convert back to poly... but that's a bit a long way around
          Yep - boolean approach is one that I have yet to try. To be honest, I've always steered clear of Max booleans because of historical problems. I will retry if simple slicing doesn't work.
          Kind Regards,
          Richard Birket
          ----------------------------------->
          http://www.blinkimage.com

          ----------------------------------->

          Comment


          • #6
            slice poly.zip

            Here is the zipped 2012 file.
            Kind Regards,
            Richard Birket
            ----------------------------------->
            http://www.blinkimage.com

            ----------------------------------->

            Comment


            • #7
              Or you can draw a tape along the edge I've indicated here, align the slice plane to the tape using the align tool and matching its orientation before continuing on. OR you can actually use the normal align tool with the slice modifier, but it has to be across two different objects. You could just clone the object while you need it for the aligning operation.

              Click image for larger version

Name:	cut.jpg
Views:	1
Size:	82.2 KB
ID:	846142
              James Burrell www.objektiv-j.com
              Visit my Patreon patreon.com/JamesBurrell

              Comment


              • #8
                slice poly.zip

                Check this out. I've aligned the slice modifier to the tape using the 'match x axis' (if i remember correctly).

                I think this is what you're asking for, yes? Then break, the verts, move your faces, bridge/cap and weld. bam done.
                James Burrell www.objektiv-j.com
                Visit my Patreon patreon.com/JamesBurrell

                Comment


                • #9
                  Originally posted by Pixelcon View Post
                  [ATTACH]11551[/ATTACH]

                  Check this out. I've aligned the slice modifier to the tape using the 'match x axis' (if i remember correctly).

                  I think this is what you're asking for, yes? Then break, the verts, move your faces, bridge/cap and weld. bam done.
                  Will take a look - thanks mate. You'd think after 15+ years of this stuff I'd know how to do it!?!?
                  Kind Regards,
                  Richard Birket
                  ----------------------------------->
                  http://www.blinkimage.com

                  ----------------------------------->

                  Comment


                  • #10
                    OK, so you have used a slice modifier. I was trying to do this using the slice option within editable poly. However, your method seems to work just fine. wILL GIVE THAT A TRY. Oops - sorry for shouting
                    Kind Regards,
                    Richard Birket
                    ----------------------------------->
                    http://www.blinkimage.com

                    ----------------------------------->

                    Comment


                    • #11
                      Normal aligning a slice plane and using the tape to align is a new trick for me too :P
                      To be honest, I think you can still align the editable poly slice plane to a tape too. I dont think it only works with the modifier. Give it a shot.
                      James Burrell www.objektiv-j.com
                      Visit my Patreon patreon.com/JamesBurrell

                      Comment


                      • #12
                        here's a quick one. didn't use any modifier, and didn't cut through the poly either. just connected edges, aligned and deleted polygons.



                        here's the file:

                        www.caribou.it/vray/slice_poly.zip

                        Comment


                        • #13
                          Click image for larger version

Name:	alignment.jpg
Views:	1
Size:	111.0 KB
ID:	846144
                          I need it to be aligned like this though...
                          Kind Regards,
                          Richard Birket
                          ----------------------------------->
                          http://www.blinkimage.com

                          ----------------------------------->

                          Comment


                          • #14
                            Click image for larger version

Name:	triangular faces.jpg
Views:	1
Size:	111.4 KB
ID:	846145
                            I have managed to slice the object within editable poly, aligning to a tape (useful tip). I then want to simply move one of the the top polys downwards. In doing this, it creates some annoying triangles. I can of course delete all these faces and recreate, but thats just annoying. Whats a better way?
                            Kind Regards,
                            Richard Birket
                            ----------------------------------->
                            http://www.blinkimage.com

                            ----------------------------------->

                            Comment


                            • #15
                              you'll probably have to break all the verts, lower the edge and bridge the gap thats created when you lower the edge in question. This will result in 5 sided faces on the sides (not that it's a big problem)
                              James Burrell www.objektiv-j.com
                              Visit my Patreon patreon.com/JamesBurrell

                              Comment

                              Working...