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Has anyone tested arnorld vs vray ?

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  • Has anyone tested arnorld vs vray ?

    From my tests it looks like arnold is somehow a little faster in pure bruteforce. Also, they have very pleasant noise imho. And they have glossy reflections depth. Which sometimes provides you with pretty fast glossy surfaces, that you might think it is the way, it should be. Until you, of course, won't rise the reflection depth. As far as I know, vray treats glossy deep inside, so you can't limit only glossy reflection depth.

    I know, that vray can handle sampling very efficiently. But you know Another vray checkbox will make me happy
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

  • #2
    Hey Paul,

    What's a pleasant noise? I am curious how different it is in terms of calming down noise in Vray vs. Arnold?
    always curious...

    Comment


    • #3
      Originally posted by Paul Oblomov View Post
      Another vray checkbox will make me happy
      Of course it can be done, but there's options all over the place already Do you think it's really that important to have it? If yes, we'll do it, but then don't complain that "V-Ray is too complex"

      From what I know, Arnold is somewhat faster with brute force, but it is not adaptive (i.e. no "universal" settings approach). You either have to tweak shader samples individually (which could be tedious), or sample everything with the same fixed rate (which could be slow). This is part of the reason for the subjectively "better" noise - since the number of samples is known in advance, they can be distributed better; V-Ray does not know how many samples it will take, so it must use a more conservative distribution. Also, we have room for a lot of optimizations that we just never got round to; V-Ray can easily be 20-30% faster after we have finished our current round of optimizations.

      Best regards,
      Vlado
      Last edited by vlado; 02-10-2012, 11:38 PM.
      I only act like I know everything, Rogers.

      Comment


      • #4
        Originally posted by vlado View Post
        Of course it can be done, but there's options all over the place already Do you think it's really that important to have it? If yes, we'll do it, but then don't complain that "V-Ray is too complex"

        From what I know, Arnold is somewhat faster with brute force, but it is not adaptive (i.e. no "universal" settings approach). You either have to tweak shader samples individually, or sample everything with the same fixed rate. (This is part of the reason for the subjectively "better" noise - since the number of samples is known in advance, they can be distributed better; V-Ray does not know how many samples it will take, so it must use a more conservative distribution.) Also, we have room for a lot of optimizations that we just never got round to; V-Ray can easily be 20-30% faster after we have finished our current round of optimizations.

        Best regards,
        Vlado
        20-30%!! Get optimizing!!!!!!!!
        Chris Jackson
        Shiftmedia
        www.shiftmedia.sydney

        Comment


        • #5
          Originally posted by vlado View Post
          Of course it can be done, but there's options all over the place already Do you think it's really that important to have it? If yes, we'll do it, but then don't complain that "V-Ray is too complex"

          From what I know, Arnold is somewhat faster with brute force, but it is not adaptive (i.e. no "universal" settings approach). You either have to tweak shader samples individually, or sample everything with the same fixed rate. (This is part of the reason for the subjectively "better" noise - since the number of samples is known in advance, they can be distributed better; V-Ray does not know how many samples it will take, so it must use a more conservative distribution.) Also, we have room for a lot of optimizations that we just never got round to; V-Ray can easily be 20-30% faster after we have finished our current round of optimizations.

          Best regards,
          Vlado
          20-30%!! Get optimizing!!!!!!!!
          Chris Jackson
          Shiftmedia
          www.shiftmedia.sydney

          Comment


          • #6
            Originally posted by vlado View Post
            V-Ray can easily be 20-30% faster after we have finished our current round of optimizations.
            step on it then

            Comment


            • #7
              God, please grant me patience, and hurry!
              Kind Regards,
              Morne

              Comment


              • #8
                I don't know how to mimic arnold behavior with vray. That's why maybe I need glossy depth
                6m 50s each

                scene valid for 30 days
                max2012
                http://rghost.ru/40716112

                2600k@4.3
                Attached Files
                I just can't seem to trust myself
                So what chance does that leave, for anyone else?
                ---------------------------------------------------------
                CG Artist

                Comment


                • #9
                  I asked to test Arnold for 3ds Max earlier this year and was told that they have no immediate plans to support 3ds Max - is that no longer the case or are you using the standalone version?
                  MDI Digital
                  moonjam

                  Comment


                  • #10
                    No. It is maya version.
                    I just can't seem to trust myself
                    So what chance does that leave, for anyone else?
                    ---------------------------------------------------------
                    CG Artist

                    Comment


                    • #11
                      Originally posted by Paul Oblomov View Post
                      I don't know how to mimic arnold behavior with vray.
                      Easy, use a VRayOverrideMtl material and put the same material, but with lower glossiness as the 'reflection' and 'GI' materials.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        I wish somebody will show me the settings

                        P.S. What if the material should be the same? For example I put override material on top
                        I just can't seem to trust myself
                        So what chance does that leave, for anyone else?
                        ---------------------------------------------------------
                        CG Artist

                        Comment


                        • #13
                          Originally posted by Paul Oblomov View Post
                          P.S. What if the material should be the same? For example I put override material on top
                          I'm not sure I got that - the same material as what? Override material on top of what?

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

                          Comment


                          • #14
                            Override material will change not only the floor object, but will change also everything else. I don't want it No ?
                            I just can't seem to trust myself
                            So what chance does that leave, for anyone else?
                            ---------------------------------------------------------
                            CG Artist

                            Comment


                            • #15
                              Originally posted by Paul Oblomov View Post
                              Override material will change not only the floor object, but will change also everything else. I don't want it No ?
                              The VRayOverrideMtl material only applies to those objects that have that material (don't confuse it with the global material override in the V-Ray settings).

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

                              Comment

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