Won't it be affecting something, that reflects it ?
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Has anyone tested arnorld vs vray ?
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Originally posted by Paul Oblomov View PostWon't it be affecting something, that reflects it ?
Best regards,
VladoI only act like I know everything, Rogers.
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Actually I did an extensive comparison with arnold, and guess what, the render time is almost the same as vray. Actually in my test vray was faster by a little bit.
Vlado I believe arnold does use adaptive sampling.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Originally posted by Morbid Angel View PostActually I did an extensive comparison with arnold, and guess what, the render time is almost the same as vray. Actually in my test vray was faster by a little bit.always curious...
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I think in both arnold and vray we had acceptable noise levels, meaning there was no visible noise in the image. I will post some test images if I find them.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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I have a bit of experience using Arnold and I wanted to put in my 2 cents to some of the previous comments on this thread. Arnold is not an adaptive renderer, or so says their dev team. Every pixel is sampled at the same rate, and every pixel is sampled at a squared rate, therefore 2 samples =4, 4=16, 8=64 samples, etc.
I'm a huge fan of VRay, but in all my tests, Arnold's MC GI is clearly MUCH faster than VRays is. I've done some side by side comparisons in the past I can dig up if anyone is interested. Arnold doesn't have any caching options for GI, so in a side by side test, often VRay comes out on top speed wise when using Irradiance Mapping, but this isn't a fair comparison, as in VRay you have to fix flicker, and caching options aren't accurate as you often have to smooth cached GI. This takes time to do, and I would take the slightly higher render times not to have to do this step. The problem is, MCGI is much slower in VRay even when you add in your time working with the cached GI.
Vlado, if you can really optimize brute force MC rendering, I would LOVE to see this in a future release. I'm so tired of cached GI options, and I think this is the one leg up Arnold has over VRay.Last edited by tylerART; 05-04-2013, 01:16 PM.
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Originally posted by tylerART View PostI'm a huge fan of VRay, but in all my tests, Arnold's MC GI is clearly MUCH faster than VRays is.
I get your point about caching tyler - it's very nice to be able to render a frame, and if you know that the noise is at an acceptable level that you can happily render a sequence and not have any flickering going on. To have monte carlo on a par with Arnold will be great for animated characters and vfx stuff, but to have the other options for matte painting, set building and arch vis stuff as well is going to be hard to beat. Light cache is a revelation for filling in a volume of light with such little fuss.
I haven't tested the current arnold yet so I'd be interested in how flexible it is at problem solving and how it's pass management is by comparison to vray - the render elements and frame buffer have given me a lot of feedback to make better and quicker decisions sooo once you know what you're doing you can get great results predictably. I'd imagine arnold is still quite artist friendly in that it's got a minimum of controls so it's easy to learn. If I have one criticism of vray it's often the variety of methods and options, and the documentation that goes along with them. Options give you a lot of flexibility but they can often be a bit overwhelming to a new user. Thankfully between the chaos guys and the forum users we're getting some nice approaches and methods - the simpler the better!
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Originally posted by joconnell View PostOptions give you a lot of flexibility but they can often be a bit overwhelming to a new user. Thankfully between the chaos guys and the forum users we're getting some nice approaches and methods - the simpler the better!That's another thing that we want to improve for 3.0. It's a hard task though - reducing complexity but at the same time giving all the options that you need. I think we have a way to do this now, but we'll see...
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostI hear youThat's another thing that we want to improve for 3.0. It's a hard task though - reducing complexity but at the same time giving all the options that you need. I think we have a way to do this now, but we'll see...
Best regards,
Vlado
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Speaking of documentation. Here is Arnold's web-based doc. https://support.solidangle.com/dashboard.action
I like the design and how the information is laid out.Last edited by jasonhuang1115; 05-04-2013, 03:12 PM.always curious...
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