Thank you. Always useful.
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VMC Script - Vray Material Control
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www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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Okay, I got it to work. However, it says that there is a new version, but it downloads the same one. I have v2.129, and it says that there is a v2.1291Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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Thanks for letting me know Bobby.
I have fixed the issue in v2.192 which can be downloaded from the usual place: http://www.oliverradford.com/3ds-max...erial-control/
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10/10 script. Thank you again.
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Can you globally change the texture filtering blur value? I am not seeing it.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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The combination of VMC and Teague Scene Checker got me what I neededBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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Hi Bobby,
I see you found another way, but for future reference you can do this by selecting "StandardUVGen" in the first drop down, "blur" in the second and then setting the float spinner to the value you need.
You will also find "StandardTextureOutput" and "BitmapText" which should give you access to all bitmap properties.
Hope that helps...
Cheers,
Olly
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Great! I look everywhere and didn't see it, but now I know where to look.
Originally posted by olly View PostHi Bobby,
I see you found another way, but for future reference you can do this by selecting "StandardUVGen" in the first drop down, "blur" in the second and then setting the float spinner to the value you need.
You will also find "StandardTextureOutput" and "BitmapText" which should give you access to all bitmap properties.
Hope that helps...
Cheers,
OllyBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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Hi 3LP,
Thank you for your interest in donating - much appreciated.
There should be a pop up when you launch the script. Which version are you using?
Cheers,
Olly
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Originally posted by theedge View PostThere's a pop up ? It never popped up for me
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