I have a bunch of floor boards that I have modelled in a herringbone pattern. They are simple single rectangular polys (1 poly per board) with a uvw map on them. Each one is instanced and then moved into position.
I now want to 'cut' the boards to fit my walls. Is there any good way I can simply draw a shape in the top viewport that traces out all of my walls, and use this to cut all my instanced floor boards? I had hoped 'shapemerge' might work, but it seems not. I think that only works with selecting single objects.
Any tips?
I now want to 'cut' the boards to fit my walls. Is there any good way I can simply draw a shape in the top viewport that traces out all of my walls, and use this to cut all my instanced floor boards? I had hoped 'shapemerge' might work, but it seems not. I think that only works with selecting single objects.
Any tips?
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