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  • Clarisse

    Anyone looking in to Clarisse?
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

  • #2
    never heard of it, but now that you've mentioned it, did a quick google search and it looks interesting
    Kind Regards,
    Morne

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    • #3
      Does look pretty interesting.
      Regards

      Steve

      My Portfolio

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      • #4
        Interesting with 90's pricing.

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        • #5
          as a quick rule of thumb : if you don't deal with big and lots of assets (like building New York in 3D for Avengers...), and if the word "Katana" is unfamiliar, you surely never heard of Clarisse... and so the chance you understand what it really does is pretty small.
          So based on this starting to talk about pricing is kind of fun...
          Clarisse is obviously at the verge on something pretty new and something big.

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          • #6
            Yeah - the principle is good and the technology is very impressive, it's not there yet though.

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            • #7
              Principle as in what? Have not done any real eval yet. The idea of having a single application do it all is contrary to the specialization needed for us in many areas. How is colaboration handled? Or is it targeted at "One Man shows" ?

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              • #8
                Originally posted by instinct View Post
                The idea of having a single application do it all is contrary to the specialization needed for us in many areas. How is colaboration handled? Or is it targeted at "One Man shows" ?
                Perhaps they are thinking that specialized artists will work using the same software throughout the project. Sure would simplify the pipeline! But that one piece of software better be pretty dang robust.

                -Alan

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                • #9
                  Originally posted by Alan Iglesias View Post
                  Perhaps they are thinking that specialized artists will work using the same software throughout the project. Sure would simplify the pipeline! But that one piece of software better be pretty dang robust.

                  -Alan
                  And the artist better be a dang genius. It's tough enough to get stellar in either texture painting, lighting/shading, comp etc. let alone in all? Maybe i just don't get it.

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                  • #10
                    Originally posted by instinct View Post
                    And the artist better be a dang genius.
                    artists

                    I got the impression it's not that fragmented - like you'd still do you modeling, texturing, animation in other packages - but this is a large scale management & organization tool which covers from katana to final comp.

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                    • #11
                      Originally posted by cubiclegangster View Post
                      artists

                      I got the impression it's not that fragmented - like you'd still do you modeling, texturing, animation in other packages - but this is a large scale management & organization tool which covers from katana to final comp.
                      Then still. Katana is LookDev and Lighting/Shading/Rendering no? Add that plus comp? Probably depends on the type of projects being done if that's feasible. Might have to give it a shot. There is VERY good comp competition tho.

                      Regards,
                      Thorsten
                      Last edited by instinct; 23-01-2013, 01:49 PM.

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                      • #12
                        Katana is very technical; it took us a good while to wrap our heads around it, and we are programmers Clarisse on the other hand is much more artist-friendly, so that's a big plus. Katana might be more powerful though, even if it's not quite as interactive.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

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                        • #13
                          Originally posted by instinct View Post
                          Then still. Katana is LookDev and Lighting/Shading/Rendering no? Add that plus comp? Probably depends on the type of projects being done if that's feasible. Might have to give it a shot. There is VERY good comp competition tho.
                          Even if it was only used for test comps and the finals were done in another package, I think if it's as good as it seem this is going to find a home in a lot of studios.

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                          • #14
                            No scripting...over and out for me

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                            • #15
                              Yeah clarisse is kind of a big scene builder and renderer. Handles tonnes of assets so I can see it being useful for matte painters or huge environment shots. Vray has much finer material and lighting control and quality but as thorsten said it'd be very handy for a one man setup due to the ridiculously quick render times. The quality isn't as good as vray but if "good enough" is good enough for a job then you don't need to look at render farms any more. Katana still confuses the hell out of me.

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