Anyone looking in to Clarisse?
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as a quick rule of thumb : if you don't deal with big and lots of assets (like building New York in 3D for Avengers...), and if the word "Katana" is unfamiliar, you surely never heard of Clarisse... and so the chance you understand what it really does is pretty small.
So based on this starting to talk about pricing is kind of fun...
Clarisse is obviously at the verge on something pretty new and something big.
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Originally posted by instinct View PostThe idea of having a single application do it all is contrary to the specialization needed for us in many areas. How is colaboration handled? Or is it targeted at "One Man shows" ?
-Alan
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Originally posted by Alan Iglesias View PostPerhaps they are thinking that specialized artists will work using the same software throughout the project. Sure would simplify the pipeline! But that one piece of software better be pretty dang robust.
-Alan
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Originally posted by instinct View PostAnd the artist better be a dang genius.
I got the impression it's not that fragmented - like you'd still do you modeling, texturing, animation in other packages - but this is a large scale management & organization tool which covers from katana to final comp.
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Originally posted by cubiclegangster View Postartists
I got the impression it's not that fragmented - like you'd still do you modeling, texturing, animation in other packages - but this is a large scale management & organization tool which covers from katana to final comp.
Regards,
ThorstenLast edited by instinct; 23-01-2013, 01:49 PM.
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Katana is very technical; it took us a good while to wrap our heads around it, and we are programmers Clarisse on the other hand is much more artist-friendly, so that's a big plus. Katana might be more powerful though, even if it's not quite as interactive.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by instinct View PostThen still. Katana is LookDev and Lighting/Shading/Rendering no? Add that plus comp? Probably depends on the type of projects being done if that's feasible. Might have to give it a shot. There is VERY good comp competition tho.
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Yeah clarisse is kind of a big scene builder and renderer. Handles tonnes of assets so I can see it being useful for matte painters or huge environment shots. Vray has much finer material and lighting control and quality but as thorsten said it'd be very handy for a one man setup due to the ridiculously quick render times. The quality isn't as good as vray but if "good enough" is good enough for a job then you don't need to look at render farms any more. Katana still confuses the hell out of me.
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