Hello all,
I'm using Max 6 on a p4 2.5 ghz with 512mb of memory and a GF 4 Ti 4600. I've had the Ti 4600 and the drivers I'm currently using installed since I bought the computer. I haven't changed the drivers because it's been incredibly stable up to now, and well, if it aint broke, don't fix it as they say.
The things is, although Max runs smoothly without any problems in either open gl or direct-X, it becomes unusable as soon as I open the UV unwrap editor. It's fine with fairly low res meshes but anything above 10,000 polygons and it crawls to a halt, often causing my computer to crash. The update in the UV unwrap viewport becomes sooooo S-L-O-W which means I can't uv map my character
.
I'm guessing it's probably a driver issue so I'm wondering if any of you out there can recommend stable up to date drivers.. please?
If you think it's just lack of memory, or even Max settings, or something else then I'd love to hear your advice. Thank you in advance.
BTW, my current drivers are Nvidia 6.13.10.4109
JK
I'm using Max 6 on a p4 2.5 ghz with 512mb of memory and a GF 4 Ti 4600. I've had the Ti 4600 and the drivers I'm currently using installed since I bought the computer. I haven't changed the drivers because it's been incredibly stable up to now, and well, if it aint broke, don't fix it as they say.
The things is, although Max runs smoothly without any problems in either open gl or direct-X, it becomes unusable as soon as I open the UV unwrap editor. It's fine with fairly low res meshes but anything above 10,000 polygons and it crawls to a halt, often causing my computer to crash. The update in the UV unwrap viewport becomes sooooo S-L-O-W which means I can't uv map my character

I'm guessing it's probably a driver issue so I'm wondering if any of you out there can recommend stable up to date drivers.. please?

BTW, my current drivers are Nvidia 6.13.10.4109
JK
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