Can't you achieve mostly the same results using bercontile and multitexture? They are free.
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Kind Regards,
Richard Birket
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http://www.blinkimage.com
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Originally posted by tricky View PostCan't you achieve mostly the same results using bercontile and multitexture? They are free.
for the mapping of the tiles. The problem with this free combination is, that it´s more hand work, less flexible and takes much more time to create
and change materials. For example, if you want to just change the bond pattern of a material with diffuse, bump, displacement,
and reflection layers, you have to go into each BerconTile map and change the pattern in every single one by hand. Walls & Tiles acts as
a remote to all included maps and automatically changes all layers with one click. This applies to all parameters within the material, so
you can very easily change parameters for the complete material from the Walls & Tiles interface and all maps inside are adjusted accordingly.
Besides this, Walls & Tiles includes Crossmap (which also randomizes bitmaps like Multitexture, but has many more features and is
more flexible than Multitexture). Here is a comparison table to see the differences: http://www.vizpark.com/crossmap-comparison/
Walls & Tiles also has some very handy features like Auto-loading of bitmaps into the corresponding layers, Auto-Ratio for correct tile ratios,
more randomization features, a huge included multitexture library (Complete only), linear sequence mapping, and last but not least: support!
For those who are very experienced with BerconTile, material creation and who have a lot of time, the free solution (BerconTile and Multitexture)
is a valid alternative. But for those, who would like to quickly create, change and adjust brick and tile materials, I really believe Walls & Tiles is worth every
penny.
Best,
Martin---
About VIZPARK - www.vizpark.com
VIZPARK is a Autodesk authorized developer of 3Ds max plugins and high quality 3D models for professional 3D artists.
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I am a previous BRIX owner, and have been testing both MT and W&T a bunch. So far I basically still find neither of them as good as BRIX, so far...
Both have been quite good with support, although, recently I have stopped getting replies from Dieter. It seems that you can get good results, but nowhere near as easily/quickly as BRIX.
Maybe I still need to "learn them" further, but ATM, I would lean towards MT if I was looking to purchase such a plug-in.
Only gripe is RE:MT and DR...it doesn't work...renders totally black frame...still troubleshooting it. Problem vanishes after removing MT from scene...
One plus; If you are looking to buy one or the other, is that VIZPARK does give loyalty points when you buy anything, so that is nice. (No affiliation.)
Overall I would lean a bit toward VIZPARK if I were in the market...
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Hi voltron7,
thanks for sharing your views as a owner of both plugins.
Originally posted by voltron7 View PostI am a previous BRIX owner, and have been testing both MT and W&T a bunch. So far I basically still find neither of them as good as BRIX, so far...
I´m always trying to improve what customers are using, so if you have suggestions, let me know. I´m listening!
Best,
Martin---
About VIZPARK - www.vizpark.com
VIZPARK is a Autodesk authorized developer of 3Ds max plugins and high quality 3D models for professional 3D artists.
Comment
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Originally posted by VIZPARK View PostYes, it´s possible to achieve similar results with Multitexture and BerconTile. Actually Walls & Tiles uses BerconTile
for the mapping of the tiles. The problem with this free combination is, that it´s more hand work, less flexible and takes much more time to create
and change materials. For example, if you want to just change the bond pattern of a material with diffuse, bump, displacement,
and reflection layers, you have to go into each BerconTile map and change the pattern in every single one by hand. Walls & Tiles acts as
a remote to all included maps and automatically changes all layers with one click. This applies to all parameters within the material, so
you can very easily change parameters for the complete material from the Walls & Tiles interface and all maps inside are adjusted accordingly.
Besides this, Walls & Tiles includes Crossmap (which also randomizes bitmaps like Multitexture, but has many more features and is
more flexible than Multitexture). Here is a comparison table to see the differences: http://www.vizpark.com/crossmap-comparison/
Walls & Tiles also has some very handy features like Auto-loading of bitmaps into the corresponding layers, Auto-Ratio for correct tile ratios,
more randomization features, a huge included multitexture library (Complete only), linear sequence mapping, and last but not least: support!
For those who are very experienced with BerconTile, material creation and who have a lot of time, the free solution (BerconTile and Multitexture)
is a valid alternative. But for those, who would like to quickly create, change and adjust brick and tile materials, I really believe Walls & Tiles is worth every
penny.
Best,
Martin
Maybe will look again in the futureKind Regards,
Richard Birket
----------------------------------->
http://www.blinkimage.com
----------------------------------->
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Originally posted by tricky View PostSome good points there. I have had W&T in my shopping basket on a few occasions but have decided I can live with the free versions for the time being (especially as we have a few 3D artists here, and multiple license costs quickly add up).
Maybe will look again in the future---
About VIZPARK - www.vizpark.com
VIZPARK is a Autodesk authorized developer of 3Ds max plugins and high quality 3D models for professional 3D artists.
Comment
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For anyone having problems installing Mighty Tiles for Max 2014, I just had to do it to render an old scene. Here's the process -
1) Install Mighty Tiles on Max 2013.
2) Copy the following files from Max 2013 root directory to the Max 2014 root directory - QtCoreDF4.dll & QtGuiDF4.dll
3) Copy the following files from Max 2013 plugins directory to the Max 2014 plugins directory - MightyTiles.dlt
After that, Mighty Tiles should run properly with Max 2014. Hope that helps.
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Glad to announce the 1.2 update for Walls & Tiles, bringing more features to Walls & Tiles plus the new Crossmap 1.3.4 update.
Here is the updated documentation: http://www.vizpark.com/walls-tiles-reference-guide/
And here is the product description: http://www.vizpark.com/shop/walls-tiles-complete/
Best,
Martin---
About VIZPARK - www.vizpark.com
VIZPARK is a Autodesk authorized developer of 3Ds max plugins and high quality 3D models for professional 3D artists.
Comment
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Originally posted by VIZPARK View PostGlad to announce the 1.2 update for Walls & Tiles, bringing more features to Walls & Tiles plus the new Crossmap 1.3.4 update.
Here is the updated documentation: http://www.vizpark.com/walls-tiles-reference-guide/
And here is the product description: http://www.vizpark.com/shop/walls-tiles-complete/
Best,
Martin
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