hi,
i use sweep to generate curbstones of a road. generate mapping coord. is checked, and on map level i adjust the tiling of the map for the curbstones.
now i changed computer and 3dsmax version at the same time (pc with gtx 680, 3dsmax 2013) and figure out a strange problem. first i thought the tilings of the map for the curbstones aren't visible in the viewports, until i zoomed in to a very near area of the curbs, to discover a very blurry tiling of the map. in the rendering everything is fine, its only a prolem in the viewport. when i adjust a uvw map mod. the tiles are visisble very clear from every distance.(but i cant use uvw map mod. for my winding curbstones)
is this a problem of my graficcard or of 3ds max 2013 or am i missing something?
thanks!
i use sweep to generate curbstones of a road. generate mapping coord. is checked, and on map level i adjust the tiling of the map for the curbstones.
now i changed computer and 3dsmax version at the same time (pc with gtx 680, 3dsmax 2013) and figure out a strange problem. first i thought the tilings of the map for the curbstones aren't visible in the viewports, until i zoomed in to a very near area of the curbs, to discover a very blurry tiling of the map. in the rendering everything is fine, its only a prolem in the viewport. when i adjust a uvw map mod. the tiles are visisble very clear from every distance.(but i cant use uvw map mod. for my winding curbstones)
is this a problem of my graficcard or of 3ds max 2013 or am i missing something?
thanks!
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