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  • How to model this fruit bowl?

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    Any pointers? I ideally want a nice clean model. I would have thought nurbs might be the best but I'm losing my patience trying to get my head around it!
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

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  • #2
    How about 2 hemispherical domes cut out from each other. (or just one of them with a shell modifier)
    Edit poly to chamfer edges
    Then stick on a bend
    then some minor scale adjustments
    Done

    OR

    make hemisperical dome and edit poly and delete some polys
    shell
    chamfer corners
    done
    Last edited by Morne; 11-09-2013, 08:21 AM.
    Kind Regards,
    Morne

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    • #3
      Maybe, but I find it difficult to manipulate the 'higher edges' so that they follow the same spherical form as the rest of the bowl. Maybe I need to take a chill-pill and have another go
      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

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      • #4
        Watch this - https://vimeo.com/10941211
        And then you'll have no trouble. It's one of the best resources going.

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        • #5
          Originally posted by cubiclegangster View Post
          Watch this - https://vimeo.com/10941211
          And then you'll have no trouble. It's one of the best resources going.
          Yep - I found this earlier on and it is bookmarked to watch when I have some spare time.
          Kind Regards,
          Richard Birket
          ----------------------------------->
          http://www.blinkimage.com

          ----------------------------------->

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          • #6
            You could spend an hour trying to model something, or an hour watching that and 5 minutes modeling it - it's worth making the time.

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            • #7
              yep, I'd also say polymodeling is the fastest method. even though I can imagine it can get quite frustrating if you've never modeled anything that way before. might be a good exercise for future models though, so I guess it's worth both effort and time.

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              • #8
                I don't see whats hard about this? Sphere, trim by a spline then extrude/shell.
                Dmitry Vinnik
                Silhouette Images Inc.
                ShowReel:
                https://www.youtube.com/watch?v=qxSJlvSwAhA
                https://www.linkedin.com/in/dmitry-v...-identity-name

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                • #9
                  (Just seeing Morbids post above. He says in one sentence what takes me many Do that ^ )

                  This model is all about getting that top edge curve to curve down but still follow the shape of a sphere.

                  You have two options.
                  1)The boolean option
                  2)Graphite modeling tools polydraw/draw on surface/step build option where you can use a sphere as a reference object
                  and build on top of to get that top edge curve. This way is the cleanest model but does require some freehand. The point is
                  that you are freehand modeling/conforming always to the shape of a sphere.

                  Try the boolean path first. Its really quick with a bit of cleanup. Start with a low res sphere. The object you will want to boolean your sphere with
                  looks like a the top edge of the bowl from the side view. It's your sine wave. Clean it, squash it, shell it, taper the top edges, add edge loops to the hard edges, turbosmooth it, and done.
                  Last edited by AbeMata; 11-09-2013, 10:04 AM.
                  Reel 2016

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                  • #10
                    Originally posted by Morbid Angel View Post
                    I don't see whats hard about this? Sphere, trim by a spline then extrude/shell.
                    That's what I thought, but to get a clean mesh is tricky.
                    Kind Regards,
                    Richard Birket
                    ----------------------------------->
                    http://www.blinkimage.com

                    ----------------------------------->

                    Comment


                    • #11
                      Originally posted by AbeMata View Post
                      use a sphere as a reference object
                      This is a good idea.
                      Kind Regards,
                      Richard Birket
                      ----------------------------------->
                      http://www.blinkimage.com

                      ----------------------------------->

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                      • #12
                        Here you go Richard bowl.zip

                        I did it as procedural as possible for easy editing
                        Luke Szeflinski
                        :: www.lukx.com cgi

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                        • #13
                          Nice one Luke, but you really shouldn't have done that! That's too nice. Here's my effort if you were interested!
                          bugatti fruit bowl.zip
                          Kind Regards,
                          Richard Birket
                          ----------------------------------->
                          http://www.blinkimage.com

                          ----------------------------------->

                          Comment


                          • #14
                            Ha! I had a stab too. Topology is too dense and not the neatest, plus I think I added to much curve to the initial profile, but in case it's of interest

                            TRICKY.zip
                            MDI Digital
                            moonjam

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                            • #15
                              Hi Tricky!

                              Did you make the model? ...otherwise I had to give it a go

                              Click image for larger version

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                              The file is here if You can use it:

                              001.zip
                              Preisler

                              www.3dpixel.dk
                              www.linkedin.com/in/3dpixel

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