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How do I scale an existing biped inside a new scene ?

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  • How do I scale an existing biped inside a new scene ?

    I have purchased a character from AXYZ and need it inside a scene. I've made sure the units are the same for both but when I bring in my AXYZ character it is completely the wrong scale. It is very small ! Is there a simple way to scale everything up and still be able to use things like the joint angle deformers ? At the moment I have to turn off "always deform", size up the biped in figure mode and then re-align the mesh and then turn on "always deform". There must be an easier way ....
    Regards

    Steve

    My Portfolio

  • #2
    Can't promise this will work but I've had some success XREFing scenes in and binding them to a null. If you rescale the null and then merge in the XREF it normally works with GEO and deformers..
    regards
    steve blake - animator - designer
    www.stevenblakedesign.co.uk

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    • #3
      I thought that all those people came with a tutorial on how to change the scale. I would look there. I remember it being pretty easy, but I havn't had to scale one of their rigged characters in a while.
      Troy Buckley | Technical Art Director
      Midwest Studios

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      • #4
        Select all joints/objects and so on. Create group and scale the group. That should work.
        CGI - Freelancer - Available for work

        www.dariuszmakowski.com - come and look

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        • #5
          I'll check the instructions...I normally skip manuals/instructions

          Grouping everything works fine when initially bringing in but when I want to add something like an angle deformer inside the skin mod things start to go pear shaped.

          I ended up doing it the way I first read about but maybe those instructions will shed some light on a quicker way...Thanks
          Regards

          Steve

          My Portfolio

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          • #6
            Uh, if u want to edit could you not just open gropu, edit , close group?
            CGI - Freelancer - Available for work

            www.dariuszmakowski.com - come and look

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            • #7
              Yeah, I'm not saying I can't open the group and edit but if I do the transform points on the deformer are all over the place - almost like the points have default back to their un-scaled position.
              Regards

              Steve

              My Portfolio

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              • #8
                Apply deformers 1st and then scale it maybe?
                CGI - Freelancer - Available for work

                www.dariuszmakowski.com - come and look

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                • #9
                  I wrote this to convert some AXYZ people we bought from cm to mm. It was a while ago but I think it worked ok.
                  Code:
                  (
                  	fn scaleBiped scFactor =
                  	(
                  		for skMod in getClassInstances skin do skMod.always_deform = false
                  
                  		for bipCtrl in getClassInstances Vertical_Horizontal_Turn do
                  		(
                  			bipCtrl.figureMode = true
                  			local bp = bipCtrl.rootNode.transform.position*10
                  			bipCtrl.height*= scFactor
                  			biped.setTransform bipCtrl.rootNode #pos bp false
                  			bipCtrl.figureMode = false
                  		)
                  		
                  		for gh in helpers where isGroupHead gh do
                  		(
                  			gh.pivot = [0,0,0]
                  			gh.scale = [scFactor,scFactor,scFactor]
                  		)
                  		
                  		for skMod in getClassInstances skin do skMod.always_deform = true
                  	)
                  
                  	units.DisplayType = #Generic
                  	units.SystemType = #millimeters
                  	scaleBiped 10
                  )
                  I think I deleted everything apart from the character from the scene before using.
                  Dan Brew

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                  • #10
                    Thanks Daniel. I'll give this a go.
                    Regards

                    Steve

                    My Portfolio

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