I'm a little confused about how to fix this and I'm hoping someone here knows the secret.
I have modeled an object as one single mesh, then I have cut it into separate objects and not moved any of the pieces. I apply a Cellular procedural texture to all the objects and when I render using Object xyz as the coordinates type the cellular pattern appears seamless across all of the objects (similar to if I had used World XYZ coordinates). I'm wanting to have it look as though each object has different UV offsets so that from one object to another you see cellular texture change. How do I randomize the cellular patterns position if I've created all my objects from a single original model? I had thought that the objects pivot point dictated the location of a procedural texture, but that doesn't seem be the case.
Does anyone know the solution? Anyone know what dictates the location of a procedural texture?
Thanks,
Tim J
I have modeled an object as one single mesh, then I have cut it into separate objects and not moved any of the pieces. I apply a Cellular procedural texture to all the objects and when I render using Object xyz as the coordinates type the cellular pattern appears seamless across all of the objects (similar to if I had used World XYZ coordinates). I'm wanting to have it look as though each object has different UV offsets so that from one object to another you see cellular texture change. How do I randomize the cellular patterns position if I've created all my objects from a single original model? I had thought that the objects pivot point dictated the location of a procedural texture, but that doesn't seem be the case.
Does anyone know the solution? Anyone know what dictates the location of a procedural texture?
Thanks,
Tim J
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