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To all NUKE users: NUKE not utilising HW well enough - please help

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  • #16
    Originally posted by PIXELBOX_SRO View Post
    the beauty pass is fully covered with pixels but there are many layers with mask which should be clipped no?
    The data window is the same for all channels, so if the image is fully covered with render data, the data window will be the same as the image. So not much luck here then...

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #17
      ah...bummer
      anyways, the EXRs are converted well so the hangs must be cause on NUKEs side.

      BTW i still did not get my foundry forum activation so i can t elaborate what could be done wrong :-/
      Martin
      http://www.pixelbox.cz

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      • #18
        It's clearly an issue with a single threaded node.
        I've seen in this pdf

        https://s3.amazonaws.com/thefoundry/...leaseNotes.pdf

        a bug fixes about zdefocus on windows that was single threaded, maybe you're using an older version?
        Try removing that zdefocus and places some other node and look at the rendertimes.
        KCTOO - Directors

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