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autodesk! how many ways can you piss me off?

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  • #16
    I was thinking simmilar thing about blender. Once Vray gets a bit better on it, move to blender and customize build it up urself to where you want it to be.
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

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    • #17
      yeah, it's probably about time for me to learn blender as well.

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      • #18
        well..it's not so easy in particular about the architecture modelling and compaibility with AutoCAD products.

        Anyway things are changing and it's always the same story...more user use it, more external tools will be and some useful addons were posted that helps.

        For example just some weeks ago starts a collaboration from blender foundation and Microvellium that develop a non destructive parametric modelling for blender

        http://www.microvellum.com/products/...luid-designer/

        http://www.youtube.com/watch?v=hW0Ac2cK1Ss

        Don't look at the modelling tools... but the main important thing is that will introduce a modelling technique that is unknown to daily blender...

        Anyway to feel more comfortable the switch, it's good that Vray for Max has standalone version that working with Vray4Blender... it's a great opportunity for Max users

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        • #19
          The vray for Blender has been working, and working well for quite some time. Now that the developer is employed by Chaosgroup - as you can see in the forums, the development is very active. I can't say enough good things about Vray for Blender
          Learning and getting comfortable with Blender tho... it's certainly an undertaking. It took me about a year on and off before I got comfortable with it.

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          • #20
            Originally posted by bardo View Post
            well..it's not so easy in particular about the architecture modelling and compaibility with AutoCAD products.

            Anyway things are changing and it's always the same story...more user use it, more external tools will be and some useful addons were posted that helps.

            For example just some weeks ago starts a collaboration from blender foundation and Microvellium that develop a non destructive parametric modelling for blender

            http://www.microvellum.com/products/...luid-designer/

            http://www.youtube.com/watch?v=hW0Ac2cK1Ss

            Don't look at the modelling tools... but the main important thing is that will introduce a modelling technique that is unknown to daily blender...

            Anyway to feel more comfortable the switch, it's good that Vray for Max has standalone version that working with Vray4Blender... it's a great opportunity for Max users
            Wow those modeling tools are very cool! Now I just want to get it and try it out myself!
            CGI - Freelancer - Available for work

            www.dariuszmakowski.com - come and look

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            • #21
              Originally posted by bardo View Post
              well..it's not so easy in particular about the architecture modelling and compaibility with AutoCAD products.
              ...
              For example just some weeks ago starts a collaboration from blender foundation and Microvellium that develop a non destructive parametric modelling for blender

              http://www.microvellum.com/products/...luid-designer/
              Originally posted by DADAL View Post
              Wow those modeling tools are very cool! Now I just want to get it and try it out myself!
              I saw that too, but it looks too much like Revit... Have to enter everything in by number prompt. I've gotten so used to modeling everything quickly in Sketchup, this just looks like a huge step backward in terms of modeling workflow... Drafting is just awful in Blender imo.

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              • #22
                Originally posted by bardo View Post
                well..it's not so easy in particular about the architecture modelling and compaibility with AutoCAD products.
                3dsmax still has massive problems with dxf/dwg when the origin of the dwg is far away from the scene center,
                resulting in incorrect splines. Sketchup on the other hand has an option to move the dwg to the center of a scene before import.
                So in some cases we´re forced to import with sketchup first to get a clean dwg into max. So just a little story regarding
                Autodesk products and compatibility

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                • #23
                  well.... but with Blender it's more difficult...

                  anyway there is a good addon that should simplify the transfer from AutoCAD and Blender
                  http://www.blenderartists.org/forum/...SP-to-Download

                  I didn't try it because at work I have AutoCAD LT and it doesn't support LISP scripting

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                  • #24
                    Rhino is good at importing drawings
                    I just can't seem to trust myself
                    So what chance does that leave, for anyone else?
                    ---------------------------------------------------------
                    CG Artist

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                    • #25
                      You would, Paul. Shameless self promotion. lol
                      That being said, it is fairly decent. It would be nice if it imported everything it exported though....like SAT format. That's export only.

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                      • #26
                        So I gave Blender a try. Well I doubt I will ever get used to this interface. All I managed to do was rotating the viewport Usually with trial and error you get at least
                        some basics done. Maybe I gave up to early but that interface is really a pain.

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                        • #27
                          samuel, the interface is really a pain for us we move from 3dsmax.

                          I've instantly changed the selection with left mouse button (probably in the last official build this is the standard...before not).
                          There is a good addon that introduce some basic tools (alignment, pivot point, mirroring and other) in a 3dsmax style.

                          http://www.blenderartists.org/forum/...-left-3ds-Max-)

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                          • #28
                            yeah, that was my first experience as well. How could they have done things so drastically different that I couldn't figure out really anything with just poking around? I plan on just biting the bullet and trying out a few basic tutorials to learn all that. It's just painful because they are always incredibly slow. It's like there is 30 minutes of garbage, and 2 minutes of information. They are so painful sometimes. Even those that have great tutorials, like videocopilot, are sometimes painfully slow when you know much of the information there. Newer youtube videos can be sped up, if you didn't know. And there are some tools that allow chapters, which would be really nice. I hate finding an advanced tutorial and some guy show you what buttons to click to rotate the scene 5 times.

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                            • #29
                              What about Cinema 4D or Modo? Have a friend that wants me to switch to C4D and says they are seeing really strong market adaption for the moment (no clue how he knows that) and it is also file compatible with Archicad.

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                              • #30
                                Originally posted by Nicinus View Post
                                What about Cinema 4D or Modo? Have a friend that wants me to switch to C4D and says they are seeing really strong market adaption for the moment (no clue how he knows that) and it is also file compatible with Archicad.
                                Get vray for Modo out there, and then Modo's looking to be a very attractive option...

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