Originally posted by joconnell
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water feature / waterfall
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ignore the quality of the simulation, it is looking much much better in a recent test but this is an old one for testing purposes. I'm just wondering what sort of material to give this since I have no experience whatsoever with rendering particles.
I saw in 3.00.06 there is an option to render vrmesh particles as points OR spheres, and also a new vraypointparticlemtl . A quick test attached with a basic grey material. There are very limited options on the vraypointparticlemtl shader.., will there be additions or am i just not understanding how to use it?
if i turn on reflections and refractions the render time goes crazy on spheres mode (several hours), but on points mode its still really quick:
I'm guessing i would need normals info stored in the proxy file to have more control over how the material looks is that right?
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Peter,
I am just finishing up a massive job, but I reckon phoenix would do a nice job of this so I will have a play with a few things and report back
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I realise the sim work is done. I just want to try it in Phoenix to compare the results
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Is it mainly foamy stuff in the water or is there any "wall" as such? A lot of the time people will do things like map the speed of the particles to it's colour (should be able to use a vertex colour map to access it) or use the churn / vorticity to do something similar.
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For foamy stuff, brandon davis back in the 90's used to use cubes as his particles spinning randomly with a white material and broad specular on it to catch lots of hits of light. For foam yeah you normally do a black and white ramp or a blue to white ramp based on speed or vorticity, depending on which you have the options of!
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Originally posted by Dariusz Makowski (Dadal) View PostI dont know why and hate me for it but that looks to me like curtain :/
In my eyes there is not enought refraciton/distortions off whats behind the water. Atm it looks like thin curtain...
wondering about actually reducing the number of particles and making the particle size slightly bigger.
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