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  • water feature / waterfall

    For a new project I need to make a water feature something like this:

    Click image for larger version

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    has anyone done something like that? any tips? anyone fancy making one for me in phoenix or realflow? (I'll pay!)

    peter
    www.peterguthrie.net
    www.peterguthrie.net/blog/
    www.pg-skies.net/

  • #2
    just did... Photoshop brush
    Bobby Parker
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    phone: 2188206812

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    • #3
      3d please!
      www.peterguthrie.net
      www.peterguthrie.net/blog/
      www.pg-skies.net/

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      • #4
        Kind of a job for blob mesh, pflow, maybe some curved sheet geometry with a stretched noise map in a displace slot, some bumps and what not.

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        • #5
          tried something like that years ago:

          Click image for larger version

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          just thought that in this day and age, fluid simulation software must be able to cope with a simple water feature filling a shallow pool pretty easily? am i misguided?

          to be clear, I want something that looks AWESOME, not just good, and am willing to pay someone else to do it
          www.peterguthrie.net
          www.peterguthrie.net/blog/
          www.pg-skies.net/

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          • #6
            Ah okay. Yeah it's pretty easy to do, I'd go with naiad, krakatoa and frost. You'd end up with a prt file for your splashy bit and a vrmesh for your pool.

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            • #7
              Someone at work pulled it off using realflow (and it looks remarkably like the example you've posted) but it was hair-pulling stuff from the looks of it. He spent days doing it and the simulations were at a snail's pace. I've never used fluid-sims before but realflow looked painful.
              James Burrell www.objektiv-j.com
              Visit my Patreon patreon.com/JamesBurrell

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              • #8
                yeah i guess it would take me days as well if i bought all the right tools..
                www.peterguthrie.net
                www.peterguthrie.net/blog/
                www.pg-skies.net/

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                • #9
                  Film it!



                  This is a quick proof of concept I did a while back - we then spent a couple days with a hosepipe and a black board filming new ones. after collecting a shitload of thin strands I took them into fusion and made a 4k wide, looping animated waterfall. On decent curved geometry, animated noise to shake it up & the map in the opacity and displacement it came out looking great.

                  also plan to film water splashing into a pool from above to do the same for a displacement map on the water surface but we didnt need it for that job.
                  Last edited by Neilg; 21-03-2014, 11:22 AM.

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                  • #10
                    Originally posted by joconnell View Post
                    Kind of a job for blob mesh, pflow, maybe some curved sheet geometry with a stretched noise map in a displace slot, some bumps and what not.
                    I wonder if you could use those techniques along with this script to get something to work for the way it breaks apart as it falls.
                    Ben Steinert
                    pb2ae.com

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                    • #11
                      thats a nice looking script

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                      • #12
                        id just use geometry and model it

                        ---------------------------------------------------
                        MSN addresses are not for newbies or warez users to contact the pros and bug them with
                        stupid questions the forum can answer.

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                        • #13
                          ok next question.. anyone got tips on water material settings for speeding up renders of alembic particles loaded using vrayproxy????
                          www.peterguthrie.net
                          www.peterguthrie.net/blog/
                          www.pg-skies.net/

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                          • #14
                            I would go with a simple plane, little bit of modelling, bit of noise and a good shader.. for the upper part.. a scatter for the bottom part, and getting them together. Not a realflow or phoenix solution, but fast n clean! ( of course if this is a still image)
                            Alain Blanchette
                            www.pixistudio.com

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                            • #15
                              Peter is there any chance of trying the horrible thing of importing the mesh into your scene? Since vray proxy is more of a get out of jail card for high memory scenes and not the best choice for performance can you bring a mesh in?

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