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  • Fluffy towels material

    Anyone got any good techniques for creating a nice, fluffy towel? I can just about model a towel, but never been happy with my rendered results. Forever being asked to add 'fluffy' towels. Noise as a displacement? Vray fur? Max Hair/Fur?

    Any tips you'd like to share with the forum?
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

    ----------------------------------->

  • #2
    yeah, very pixelly noise as a displace -even a filter > Noise > monochromatic in photoshop. It's all about breaking the silhouette of the shading and adding in all of the small up and down bits. It's like a rough object, just at a scale of roughness where the details (bumps / threads) are visible so you've gotta actually displace your geometry. Another cloth thing is to use a falloff so you have a lighter version of your diffuse colour or diffuse texture at the edges to try and simulate the bit of back scattering you get at the edges of cloth.

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    • #3
      Originally posted by joconnell View Post
      yeah, very pixelly noise as a displace -even a filter > Noise > monochromatic in photoshop. It's all about breaking the silhouette of the shading and adding in all of the small up and down bits. It's like a rough object, just at a scale of roughness where the details (bumps / threads) are visible so you've gotta actually displace your geometry. Another cloth thing is to use a falloff so you have a lighter version of your diffuse colour or diffuse texture at the edges to try and simulate the bit of back scattering you get at the edges of cloth.
      Falloff is a good idea. I'm trying with this texture I've just created (this is just a 1200px version of the 3k pixel I am using). You reckon this is a good starting point?

      Click image for larger version

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      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

      Comment


      • #4
        Yep! It'll appear as small random dimples, should be totally fine.

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        • #5
          Some ideas here may be of help:

          http://www.neilblevins.com/cg_educat...rpet_grass.htm

          - Neil

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          • #6
            having a good base model is very important - you cant displace the thickness. if it doesn't look close with no displacement it probably wont look right with it either.

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            • #7
              Originally posted by Neilg View Post
              having a good base model is very important - you cant displace the thickness. if it doesn't look close with no displacement it probably wont look right with it either.
              Yeah - my skill is mainly with architectural (i.e. 'square'!) modelling. Anything organic and my mind gets confused! So far, for a towel, I have simply drawn a 3-vertex spline and then extruded it with 40 or 50 segments in the extrusion. Then I have used a cloth modifier to 'drape' it over a bath. Once I am *happy* (I never am) with the drape, I collapse, shell and turbosmooth the result.

              Its 'OK' but I think I have a lot to learn.
              Attached Files
              Kind Regards,
              Richard Birket
              ----------------------------------->
              http://www.blinkimage.com

              ----------------------------------->

              Comment


              • #8
                Originally posted by soulburn3d View Post
                Some ideas here may be of help:

                http://www.neilblevins.com/cg_educat...rpet_grass.htm

                - Neil
                Awesome stuff Neil
                Kind Regards,
                Morne

                Comment


                • #9
                  I just recently did a visual for the new bullet train in Japan - an interior showing the seating of the cars. It is not a towel but it had to look soft and cozy (like the original seating) and I used Vray Fur for this. Maybe the technique is some help for you.

                  So the seat was of course modeled, then I put a velvet material on it and on top of that the fur. I used this texture for the seat itself but also to direct vray fur to create the fur mostly on these ridges.
                  Click image for larger version

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                  So we have a slightly visible pattern of the fur, like it would be really woven or produced.
                  For the fur I used the Vray Hair Material, which needs at least one GI pass to look really nice and shiny.

                  Here is a crop of the result:
                  Click image for larger version

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                  Shadows might be a little harsh, so we brightened the whole seat in Photoshop to make it look even more soft.
                  of couse the fur is very short in this case, but I am sure it would look beautiful in a longer version as a towe!

                  The Vray Fur render times are not too bad if you decrease the sides and knots. Maybe not so great for really detailed towel-shots

                  If you need any further info about the settings, material and stuff, I can take some screens of them.

                  Cheers

                  Manuel
                  Add Your Light LogoCheck out my tutorials, assets, free samples and weekly newsletter:
                  www.AddYourLight.com
                  Always looking to learn, become better and serve better.

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                  • #10
                    Originally posted by MANUEL_MOUSIOL View Post
                    If you need any further info about the settings, material and stuff, I can take some screens of them.
                    Looks cool, would be interested in some more info on this

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                    • #11
                      I am kind of in a hurry, so just quickly a screenshot of the fur setup.
                      Click image for larger version

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                      I am attaching the materials I used.
                      The only map I used is the one I posted, I think. That is also linked with the fur. What is of course important is a nice velvet look and for that you will need a nice falloff map alongside the material settings.
                      Click image for larger version

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                      let me know what you think!
                      Attached Files
                      Add Your Light LogoCheck out my tutorials, assets, free samples and weekly newsletter:
                      www.AddYourLight.com
                      Always looking to learn, become better and serve better.

                      Comment

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