Isn't always expedient to model a tiles/parquet for floors/walls as geometry - more conveniently in many cases a high quality texture. But make it manually - process quite labor-consuming.
Parallel with other projects I working on new ParqueTex version (software for generating pattern textures from one or two image sources).
New version code completely rewritten, very much improved performance and added a lot of features... When the old version of the texture generating time lasted a few minutes - with new version only seconds. As you can see from screenshot: layout(new texture) size 14280px X 14280px, unique elements 11200 and seamless W/H - rendering time (sic!) only 1.13 s. How long should this be done by hand?
It remains only to prepare the maps in Photoshop: bump, diffuse, etc... (gaps (if value > 0) between elements are transparent).
Nice tool for ArchViz, Game designers and etc...

What would be the most useful patterns, additional functions?
P.S. Currently only a prototype: requires cleanup pseudo-code, accurately design user interface.
Parallel with other projects I working on new ParqueTex version (software for generating pattern textures from one or two image sources).
New version code completely rewritten, very much improved performance and added a lot of features... When the old version of the texture generating time lasted a few minutes - with new version only seconds. As you can see from screenshot: layout(new texture) size 14280px X 14280px, unique elements 11200 and seamless W/H - rendering time (sic!) only 1.13 s. How long should this be done by hand?

Nice tool for ArchViz, Game designers and etc...
What would be the most useful patterns, additional functions?
P.S. Currently only a prototype: requires cleanup pseudo-code, accurately design user interface.
Comment