Isn't always expedient to model a tiles/parquet for floors/walls as geometry - more conveniently in many cases a high quality texture. But make it manually - process quite labor-consuming.
Parallel with other projects I working on new ParqueTex version (software for generating pattern textures from one or two image sources).
New version code completely rewritten, very much improved performance and added a lot of features... When the old version of the texture generating time lasted a few minutes - with new version only seconds. As you can see from screenshot: layout(new texture) size 14280px X 14280px, unique elements 11200 and seamless W/H - rendering time (sic!) only 1.13 s. How long should this be done by hand? It remains only to prepare the maps in Photoshop: bump, diffuse, etc... (gaps (if value > 0) between elements are transparent).
Nice tool for ArchViz, Game designers and etc...
What would be the most useful patterns, additional functions?
P.S. Currently only a prototype: requires cleanup pseudo-code, accurately design user interface.
Parallel with other projects I working on new ParqueTex version (software for generating pattern textures from one or two image sources).
New version code completely rewritten, very much improved performance and added a lot of features... When the old version of the texture generating time lasted a few minutes - with new version only seconds. As you can see from screenshot: layout(new texture) size 14280px X 14280px, unique elements 11200 and seamless W/H - rendering time (sic!) only 1.13 s. How long should this be done by hand? It remains only to prepare the maps in Photoshop: bump, diffuse, etc... (gaps (if value > 0) between elements are transparent).
Nice tool for ArchViz, Game designers and etc...
What would be the most useful patterns, additional functions?
P.S. Currently only a prototype: requires cleanup pseudo-code, accurately design user interface.
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