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  • New ParqueTex

    Isn't always expedient to model a tiles/parquet for floors/walls as geometry - more conveniently in many cases a high quality texture. But make it manually - process quite labor-consuming.
    Parallel with other projects I working on new ParqueTex version (software for generating pattern textures from one or two image sources).
    New version code completely rewritten, very much improved performance and added a lot of features... When the old version of the texture generating time lasted a few minutes - with new version only seconds. As you can see from screenshot: layout(new texture) size 14280px X 14280px, unique elements 11200 and seamless W/H - rendering time (sic!) only 1.13 s. How long should this be done by hand? It remains only to prepare the maps in Photoshop: bump, diffuse, etc... (gaps (if value > 0) between elements are transparent).
    Nice tool for ArchViz, Game designers and etc...
    Click image for larger version

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    What would be the most useful patterns, additional functions?

    P.S. Currently only a prototype: requires cleanup pseudo-code, accurately design user interface.
    Last edited by Siger; 24-08-2014, 04:58 PM.
    Regimantas Valiukas
    SIGER STUDIO
    www.sigerstudio.eu

  • #2
    Looks pretty cool ! :- )
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

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    • #3
      Seems nice, random hue/saturation/gamma up or down for diffuse, reflection, etc?


      Originally posted by Siger View Post
      Isn't always expedient to model a tiles/parquet for floors/walls as geometry - more conveniently in many cases a high quality texture. But make it manually - process quite labor-consuming.
      Parallel with other projects I working on new ParqueTex version (software for generating pattern textures from one or two image sources).
      New version code completely rewritten, very much improved performance and added a lot of features... When the old version of the texture generating time lasted a few minutes - with new version only seconds. As you can see from screenshot: layout(new texture) size 14280px X 14280px, unique elements 11200 and seamless W/H - rendering time (sic!) only 1.13 s. How long should this be done by hand? It remains only to prepare the maps in Photoshop: bump, diffuse, etc... (gaps (if value > 0) between elements are transparent).
      Nice tool for ArchViz, Game designers and etc...
      [ATTACH=CONFIG]20624[/ATTACH]
      What would be the most useful patterns, additional functions?

      P.S. Currently only a prototype: requires cleanup pseudo-code, accurately design user interface.
      A.

      ---------------------
      www.digitaltwins.be

      Comment


      • #4
        Originally posted by Vizioen View Post
        Seems nice, random hue/saturation/gamma up or down for diffuse, reflection, etc?
        Post-Process Fx Tab: random Hue Shift, De-saturation, Lightness (Random fast pixelshaders effects for each Element (elements in ParqueTex Draw Area is not "traditional" bitmaps - its lightweight Visuals). Later make a video illustrating it.
        Regimantas Valiukas
        SIGER STUDIO
        www.sigerstudio.eu

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        • #5
          New Parquetex version 2.0.0 is out! Free Demo version available.
          https://www.sigershop.eu/item/parquetex/
          Regimantas Valiukas
          SIGER STUDIO
          www.sigerstudio.eu

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          • #6
            Very nice one, Siger !
            A bit expensive though IMO, but I guess if one needs that for nearly every project, that's not a problem.
            Nicolas Caplat
            www.intangibles.fr

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            • #7
              Hi,

              Testing the demo right now. It looks like it's not possible to generate a "Point de Hongrie" herringbone ?
              Click image for larger version

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              mekene

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              • #8
                Yes. Non 90 degree patterns still in progress. But will be
                Regimantas Valiukas
                SIGER STUDIO
                www.sigerstudio.eu

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                • #9
                  Very good work, love this.

                  Comment


                  • #10
                    Originally posted by Deflaminis View Post
                    Very good work, love this.
                    Thank you very much
                    Regimantas Valiukas
                    SIGER STUDIO
                    www.sigerstudio.eu

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