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  • height fields

    Ok. same way richard did his animation for lexus im working on a site that was given to me on paper with the contour lines. i scanned it and took it in adobe illustrator to be able to trace the lines. once ive done that..... what else do i do to make it into a landscape. in max i tried loft but that messy. i tried u-loft with nurbs thats less messy but still messy. what else should i do?

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  • #2
    Have you tried the compound objects/terrain object?
    Eric Boer
    Dev

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    • #3
      Cross section may work
      Natty
      http://www.rendertime.co.uk

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      • #4
        yeah RErender's right ... it works fine
        Natty
        http://www.rendertime.co.uk

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        • #5
          hmm. ill give it a try as soon as this wing animation is done. take a look at a test im going http://home.caribsurf.com/elfpro/test_02.zip

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          • #6
            groovy. it works. shame on me hehe. goes to show ya cant know it all (although we do try and try)

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            • #7
              I don't think anyone knows everything about max

              That wing looks sweet, how are the feathers linked? expressions? ik solver? or?
              Eric Boer
              Dev

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              • #8
                each feather is linked to the bone its attached to. and basically the bone thats next to the body controls everything. Im using a rotation reactor controler on the other bones and all the feathers. therefore all i do is fold in that one bone and everything moves. this isnt evident in this test where those feathers are only reacting to that bone on the end and its rotation.

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