I'm creating a bunch of animated machinery for Unity from 3dsmax and have run into a huge problem, I have a bunch of hydraulic hoses that are using the Hose Object inside 3dsmax and for what ever reason it wont keep the animation on the hoses when I export to FBX they just remain static and I cant find any info on baking the animated hoses before I export. I was hoping that someone on here could shed some light or give advice on some sort of alternative.
Thanks in advance,
-dave
Thanks in advance,
-dave
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